oh wanted to make it so if good alignment you could use all healing spells including regen and stone to flesh,
if evil you could use all of the inflict wounds spells, harm, bestow curse, flesh to stone, and that lvl 9 one that gives level drain one but not use any healing spells except for vampric touch
the int thing was going to be for neutral since i want neutrals to have access to some spells not all was going to make them pick good spells or evil spells from a convo fired from an item .so they're character would be neutral alignment but have a var neutral_good = 1 or neutral_evil = 1 only 1 of those set at a time. and if the player didnt pick one or those only spells that dont hit under evil aligned spells or good aligned spells would actualy do what theyre supposed to do when cast
specifically would following 2 things would be doable in the spell scripts.
edit: if it was doable i would make a journal explaining the custom casting individualy listing what spells had been modded to with the alignment and variable check
Thing 1:
if alignment is good or neutral_good = 1 cast spell
else send message saying "sorry you need to be either good aligned or be able to cast good alignment spells"
Thing 2:
if alignment is evil or neutral_evil = 1 cast spell
else send message saying "sorry you need to be either evil aligned or be able to cast evil alignment spells"
and was wondering about that aoe since i thought itd be cool but maybe OP to turn every buff spell into area of effect that would only effect those in party with their character if there were within melee touch range of the caster
edit 2: and so if it was doable id be redoing the potion scripts in my mod so everyone would be able to heal but actual spell usage would be restricted since nwn does have a effectheal which pretty much just works like a healing spelling while not being a healing spell
Modifié par Ryuhi2000, 23 avril 2011 - 12:48 .