If it's actually a polymorph effect, I think it would be removed if there was a server crash/reset (like local variables on the PC, I've yet to see any effects carry over through a server reset).
As far as gettting variations on stats through polymorphing you have a couple options:
a) use EffectLinkEffects() to link the EffectPolymorph and EffectAbilityIncrease effects
add multiple versions of the intended form to polymorph.2da, with the different stats, then have the script read the variables and pick the right one (you can just use the line numbers from the 2da without having to worry about making POLYMORPH_TYPE_* constants)..
Modifié par The Amethyst Dragon, 18 avril 2011 - 02:15 .