0pie wrote...
I did but it didn't change any of the scripts in my mod. I may have DL it wrong or something.
Well I think that you installed it correctly, the patch do not change any scripts included in your module (which is intended). So if you or your previous scripter in past opened the barbarian rage and saved it in module then it replaces the 1.70's version.
You can:
1) delete the current barbarian rage script, but this way you lose any specific changes for your module so you would have to redo those changes into new script
2) get the 1.70 script version from "1.70 builder resources/1.70 spell scripts/Creature Abilities/nw_s1_barbrage.nss", compare it to your version and merge it (builder resources are included only in exe installation, if you installed it from zip/7z version, you should download it separately, its on vault page) OR open this script in new empty module
3) don't think about it
'> you don't have those new scripts, its recommended to merge them but not needed
So to do it manually, you need to remove the GetHasFeatEffect(FEAT_BARBARIAN_RAGE) line and add
RemoveEffectsFromSpell(OBJECT_SELF, GetSpellId());
RemoveEffectsFromSpell(OBJECT_SELF, SPELLABILITY_EPIC_MIGHTY_RAGE);
but keep in mind that if your barbarian rage script grants temporary hitpoints instead of the contitution increase, player could use the rage again just in moment he loses the temporary hitpoints from first rage application which would be quite overpowered
EDIT: if you are seeing in game a new icon for movement (reversed haste icon with purple color) you got patch installed correctly.
Modifié par ShaDoOoW, 31 mars 2011 - 04:46 .