Author Topic: Skill Decrease Effect  (Read 525 times)

Legacy_Tassle_Hof

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« Reply #15 on: March 14, 2011, 05:18:16 pm »


               Good point Shova, but the PC has to kill the beetle in order to advance the plot so it should be okay in this instance. Thanks for pointing that out though, it's important to note that fact.
               
               

               
            

Legacy_Lightfoot8

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« Reply #16 on: March 15, 2011, 12:43:00 am »


               T.H.  Do you have a way of telling if someone is a guard. Or I guess i should first ask.  Do you have any guards standing post in the area the PC will be walking through after turning into a skunk?
               
               

               
            

Legacy_Tassle_Hof

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« Reply #17 on: March 15, 2011, 01:33:41 pm »


               Lightfoot8 -  no guards, just a lot of NPC's that I want to do random things if they get close enough to "smell" the PC. ie: gag, run, faint, comment loudly, etc. The only guards will be at the bathouse keeping the men out of the ladies area and vice versa.

At least, that's what I hope to accomplish. Can I ask why you wanted to know?
               
               

               
            

Legacy_Lightfoot8

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« Reply #18 on: March 15, 2011, 03:04:52 pm »


               I have an Idea how to do what you want.  I have not had a chance to script it yet.  But I did not want a guard running from his post holding his nose like a common pessent.  I would have then do something more along the lines of asking the PC to move along,  Or say " Someone light a match" then pull out a torch and wave it.

Long story short.   If I where doing what you are trying to do.  I would link you ability decreasse with an Area Of Effect effect on the PC.   then you just need to place the code for the reactions of the npc into the OnEnter/HB/OnExit of the area of effect.   Making your effect  supernatural should stop dispell and rest from removing it.
               
               

               
            

Legacy_SHOVA

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« Reply #19 on: March 15, 2011, 03:41:52 pm »


               Wouldn't on perseption be a better choice Lightfoot? Heartbeats can be laggy, especialy with a AOE going on too. though of course if this is for a SP mod, then Heartbeats are no problem. I like the idea of waving the torch.
               
               

               
            

Legacy_Tassle_Hof

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« Reply #20 on: March 15, 2011, 03:55:35 pm »


               Lightfoot8 -  That sounds like exactly what I'm looking for. Have no idea how to accomplish it though, it sucks being a noob. *sigh*

The guard thing sounds like it would be fun and I remembered (how do you forget what's in your own module?) that there are a few guards standing post and walking around the city. The PC actually has to report in to the Captain of the Guards at the guards barracks to complete the quest. There are guards practising on combat dummies and archery targets and two doing hand-to-hand inside the barracks besides the Captain who they have to be able to talk to without him taking off, at least at the start. I have him covering his mouth and tossing their reward from a safe distance and then quickly exited the room, via conversation.
I can't believe I forgot about all that. Egads! I love your idea though! It sounds great!
               
               

               
            

Legacy_Tassle_Hof

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« Reply #21 on: March 17, 2011, 12:39:15 pm »


               Just a quick note, re Shova's comment. At the moment this is just a SP module,doubt I will master things enough to change that any time soon. I also love the torch waving idea. I am hoping Lightfoot8 is still interested in sharing the how of his idea . . .pretty please . . .
               
               

               
            

Legacy_SHOVA

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« Reply #22 on: March 17, 2011, 01:24:47 pm »


               Tassle, do you have Lilacs? http://nwvault.ign.c...r.detail&id=625

It is a very useful way to make new scripts. You can for instance make a npc do exactly what you want with the torch, even turn the torch waving into a mini cutscene.

With a SP mod, go with the heartbeat, should have no impact on the playability.
               
               

               
            

Legacy_Tassle_Hof

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« Reply #23 on: March 17, 2011, 02:36:20 pm »


               Thanks Shova! Yes, I do have Lilac's, wouldn't have gotten this far without it, but it isn't working for me right now, I'll will have to re download it I guess. I will play around with things and see what havock I can wreak. *manical laughter*