Can someone show me how to convert this over from a heartbeat script to an on_open script please?[nwscript]//::///////////////////////////////////////////////
//:: NW_O2_SKELETON.nss
//:: Copyright © 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Turns the placeable into a skeleton
if a player comes near enough.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: January 17, 2002
//:://////////////////////////////////////////////
void ActionCreate(string sCreature, location lLoc)
{
CreateObject(OBJECT_TYPE_CREATURE, sCreature, lLoc);
}
void main()
{
object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 10.0)
{
effect eMind = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
string sCreature = "NW_SKELWARR01";
// * 10% chance of a skeleton chief instead
if (Random(100) > 90)
{
sCreature = "NW_SKELCHIEF";
}
location lLoc = GetLocation(OBJECT_SELF);
DelayCommand(0.3, ActionCreate(sCreature, lLoc));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eMind, GetLocation(OBJECT_SELF));
SetPlotFlag(OBJECT_SELF, FALSE);
DestroyObject(OBJECT_SELF, 0.5);
}
}[/nwscript]
Modifié par A Darker Shade of Soul, 30 janvier 2011 - 12:05 .