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Bioware Archive
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Bioware Archive V2
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Builders - Scripting
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Tailoring Models, new Weapon Visuals
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Topic: Tailoring Models, new Weapon Visuals (Read 816 times)
Legacy_Evelath
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Posts: 108
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Tailoring Models, new Weapon Visuals
«
Reply #30 on:
February 15, 2011, 02:48:55 am »
I'm having a bit of a problem with the cloak models + conversation. For some reason it's not identifying the PC wearing the cloak; and thereby doesn't allow any option to change it.
Any help would be great, thanks!
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Legacy_Evelath
Full Member
Posts: 108
Karma: +0/-0
Tailoring Models, new Weapon Visuals
«
Reply #31 on:
February 18, 2011, 04:05:35 pm »
Any hints on the particular conversation nodes that have to get edited? I've taken a swing at them and continue to have issues with the cloak models not showing up properly. Thanks
'>
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Legacy_Evelath
Full Member
Posts: 108
Karma: +0/-0
Tailoring Models, new Weapon Visuals
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Reply #32 on:
February 19, 2011, 08:59:54 am »
Disregard
'> I managed to work it out myself. Thanks to all the contributors in this thread
'>
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Bioware Archive
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Bioware Archive V2
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Builders - Scripting
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Tailoring Models, new Weapon Visuals