FunkySwerve wrote...
My reason for asking what I did was similar - I want to be able to make enough diseases to set up a full range of initial dc checks. I've been putting it off in hopes of getting a nwnx haxxor to override that dc, but I'm still very curious to know.
Thanks,
Funky
I know or if we could block the engine saving throw message unless it from a script then you could run it all through each script. With this system (with disease) you get one fake saving throw from the engine then the script takes over.
I had another version that could get the poison / disease in one script(for all poisons) (one script for all disease) if they were from a monster, but it had limitations with triggers, placables and calls from scripts. I drop it because it seem like it had to do alot of work to get the information so I switch to this version.
Ok, uploaded to the vault. How long does it take to post? I will be d.m. some pnp D&D the rest of the night so I probably miss any questions until tomorrow.
Wow that was fast it up here the link
wrapper.ign.com/s
Modifié par ShadowM, 15 janvier 2011 - 09:11 .