Author Topic: rest script help...  (Read 422 times)

Legacy_zero-feeling

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rest script help...
« on: December 01, 2010, 02:28:50 am »


               so at the moment i'm useing the default nwn rest system with no goodies added except a save charactor option. i've been looking on the vault for a rest script that will do a few things:

make it so i can choose what monsters spawn in what areas i need them in, so if i only wanted bandits spawning in area A, they wouldn't spawn in area B... ever...
give a random chance of a player having a spawn drop on them that i can set, so one area can have a 20% chance and another can have a 60%, or whatever...

if anyone would like to help out by sending a link to a script like this or possibly makeing one, it would be appreciated.

thanks in advance
               
               

               
            

Legacy_Lightfoot8

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rest script help...
« Reply #1 on: December 01, 2010, 03:38:38 am »


               x2_inc_restsys

http://nwn.bioware.c...&forum=63&sp=15

http://nwn.bioware.c...145475&forum=63
               
               

               


                     Modifié par Lightfoot8, 01 décembre 2010 - 04:23 .
                     
                  


            

Legacy_zero-feeling

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rest script help...
« Reply #2 on: December 01, 2010, 04:16:39 am »


               is that in the default modual scripts? if it is i can't find it. did a search for x2_ and not in there.

any other ideas?

thanks
               
               

               
            

Legacy_Lightfoot8

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rest script help...
« Reply #3 on: December 01, 2010, 04:27:17 am »


               Yes It is the default rest system.    It is already included in the x2_mod_def_rest script.

It just takes a little set up to get it working.  I added another link above.
               
               

               
            

Legacy_zero-feeling

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rest script help...
« Reply #4 on: December 02, 2010, 01:58:45 am »


               thanks, i'll get right on them.