Here let me just give a very simple example.
The goal is to make the "Harm" spell self-castable as well as castable on Creatures, Doors, & Placeables.
By default, "Harm" cannot be cast on oneself.
The place in the game files that specifies this targetting feature is a hex value in spells.2da
So I find this entry for "Harm" and change it accordingly, put the spells.2da in the override of the server machine, and then load up the module.
The server machine can cast "Harm" on self just fine, the client machines without the 2da cannot target themself.
I was told (above) that the targetting portion of the spells.2da is server-side. If so.. how can I achieve this seemingly simple task without requiring my clients to have to download hak/override files?
Modifié par Dae-Glyth, 08 novembre 2010 - 12:19 .