Author Topic: C.R.A.P. Starting Gear  (Read 382 times)

Legacy_aaphelion

  • Newbie
  • *
  • Posts: 6
  • Karma: +0/-0
C.R.A.P. Starting Gear
« on: October 26, 2010, 08:25:41 am »


               Hello all.

I use to have a script saved that cleared all of a new players starting gear and allowed you to choose what they came into the world with. Now I am using Cep 2.3 and crap, and I'm wondering if anyone knows how to do the same thing with the crap start module script. Is it safe to plug in my old code, or does anyone have suggestions on how to alter the one crap comes with? Any help would be muchly appreciated.
               
               

               
            

Legacy_420

  • Sr. Member
  • ****
  • Posts: 370
  • Karma: +0/-0
C.R.A.P. Starting Gear
« Reply #1 on: October 26, 2010, 05:43:25 pm »


               You should just be able to add your code to zep_on_mod_load without any problems.



-420