It is a bug and has been since NWN was released. You can attempt a RecomuteStaticLighting command but from what I recall, this will result in the same problem - the glow remains.
// All clients in oArea will recompute the static lighting.
// This can be used to update the lighting after changing any tile lights or if
// placeables with lights have been added/deleted.
void RecomputeStaticLighting(object oArea)
Another solution is to destroy the placeable and spawn in one that is deactivated, so there is no glow or illumination at all. Then when night comes along, spawn in a placeable that is activated and has the illumination already on the placeable.
FP!
Modifié par Fester Pot, 30 septembre 2010 - 04:11 .