Author Topic: Fatigue penalties/Rest systems  (Read 724 times)

Legacy_Bubba McThudd

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Fatigue penalties/Rest systems
« on: September 19, 2010, 06:50:28 pm »


                Greetings all,

What are some of the more interesting fatigue penalties/rest systems you have come across in custom mods?
               
               

               
            

Legacy_Genisys

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Fatigue penalties/Rest systems
« Reply #1 on: September 20, 2010, 05:50:34 am »


               The coolest Rest System I seen was the Genisys Rest Menu, where the players have XXXX Options at their fingertips...



The worst one was the one where you have to have food to rest, eat to walk, drink, etc. etc., hate those with a passion (I just log instantly).



One of the more interesting ones, was the use of the Chance of Encounter while resting, where your rest gets interrupted by wandering monsters. (Love this bioware option)



That's my take on it all..
               
               

               
            

Legacy_420

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Fatigue penalties/Rest systems
« Reply #2 on: September 20, 2010, 06:03:38 pm »


               The best fatigue/rest system I've seen is on the PW Arelith, which uses the GIGASCHATTEN Persistent World Engine.

-420
               
               

               


                     Modifié par 420, 20 septembre 2010 - 05:03 .
                     
                  


            

Legacy_FR Mulm

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Fatigue penalties/Rest systems
« Reply #3 on: September 20, 2010, 06:33:32 pm »


               Mad Rabbits I like alot. It has some neat fetaures.

CAMPSITE RESTING SYSTEM







This rest system only allows players to rest in designated resting zones or within 10 meters of a Lit Campfire. The system may be disabled in rp_global and the default rest system used instead. To create resting zones, use the Resting Zone triggers in Custom 2. See the section on Campfires in MISC FEATURES for more information on the campfires.The system may also be configured to strike the player with blindness and sleep effects while resting.







HUNGER AND THIRST SYSTEM







This system will check players every four hours for food and drink and automatically consume one of each if available. If the player does not have food and drink, they will become hungry and thirsty and suffer penalties that will progressively get worse until the player acquires food and water. It may be disabled and the penalties may be customized in rp_global. Food items have the tag rp_food_item and drink items have the tag rp_drink_item. Rations and Bottles of Water may be found in Custom 1 of the Items palette, but you may create your own food and drink items using the given tags. NOTE: Food and drink items need to have a single use of spell Unique Power: Self Only and drink items will automatically create empty bottles on the player when consumed.







Hunting



Players may hunt wild animals for Raw Meat that may be cooked in an Oven with Bags of Salt to create Jerky. Wolves and Bears may be found in Custom 1 of the Creature palette, but you may create your own animals and equip them with Raw Meat found in Custom 5 of the Item palette. Ovens may be found in Custom 1 of the Placeable palette and should be placed in inns and homes for cooking food. Bags of Salt may be found in Custom 1 of the Item palette and should be placed for sale in stores in the module.







Well and Oasis



When drink items are consumed, Empty Bottles are automatically created on the player and may be filled up in Wells or when in an Oasis. Wells may be found in Custom 1 of the Placeable palette. An Oasis may be created using the Oasis trigger in Custom 1 of the Trigger palette.







Fishing



Players may use Fishing Poles to fish near Fishing Holes. Players must be within 10 meters of a Fishing Hole to fish. Fishing is started by using the Fishing Pole's Unique Power and stopped when the player moves. There is a 40% chance of catching a fish, 40% chance of catching nothing, 10% chance of catching junk, 5% chance of catching treasure, 2% chance of breaking the fishing pole, 2% chance of disturbing a water elemental, and 1% chance of disturbing an elder water elemental. Players may cook Fresh Fish in Ovens with Bags of Salt to create Dried Fish that may be consumed as food. Fishing Poles and Fishing Holes may be found in Custom 1 of the Item and Placeable palettes.







Berry Bushes



Berry Bushes, when used, will create Berries once every given period of time. Berries may be consumed for food. Berry Bushes may be found in Custom 1 of the Placeable palette. How often the bushes create berries may be configured in rp_global. Berry Bush placeables should be placed in areas with Berry Bush sounds that can be found in Custom 1.







FATIGUE SYSTEM







This system will check players every four hours for fatigue and apply penalties if they have not rested with a certain period of time. The default length that a player may go without resting is 12 + the player's con bonus. The system may be disabled and the penalties and length of time a player may go without resting configured in rp_global.



I still like HCR of course. basically anything supllied based.

Craig Smiths CS Resting is nice and easy to work with.

CRAP's actually is not too bad.



There iss everal that allow some extras like ones that take into account weather, cover, and such i like. On one world you could rest in an Inn as many times as you want but outside in the adventuring world you needed to find specfic spots. In an Inn you could not rest in your armor while in a dungeon you could which I appreciated.
               
               

               
            

Legacy_ehye_khandee

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Fatigue penalties/Rest systems
« Reply #4 on: September 21, 2010, 01:49:26 pm »


               Bar none, come see ArgentumRegio - no-lag HTF system re-scripted (not vault), allows a host of class/race based options. Must see to appreciate.

Minor list of features, being thirsty or hungry makes rest less effective, as does roughing it (being wet, or cold, etc.). Tents and bedrolls exist, the former protecting from weather the latter, not so much. Fishing, hunting, even scavenging to live off the land are very much available. Food items are even sought after by creatures - dropping meat distracts carnivores who may be chasing for example. Food and drink can even be poisoned. All features are meant to add to the game's possibilities and immersion.

66.232.100.90 cep2.1 or better required.
               
               

               


                     Modifié par ehye_khandee, 21 septembre 2010 - 09:08 .
                     
                  


            

Legacy_Genisys

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Fatigue penalties/Rest systems
« Reply #5 on: September 21, 2010, 04:18:47 pm »


               I'll give you props E_K, your system is very nice, granted it looks overly complex, though it's very nice.  I checked out your module a while back ago, all opinions aside, for what it's worth you have the best system I've seen to date.  Though Rest System is definitely something I would never use as a builder.
               
               

               
            

Legacy_Taino

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Fatigue penalties/Rest systems
« Reply #6 on: September 21, 2010, 07:04:51 pm »


               @@ FR Mulm

You got any links to Mad Rabbit's rest script? I have searched for his rest/food scripts; which there isn't one on his submission.



Some builders like the food/rest/water systems in there modules while others doesn't. '<img'>

It's like I like seafood and you don't. To each there own..
               
               

               
            

Legacy_Dark Defiance

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Fatigue penalties/Rest systems
« Reply #7 on: September 22, 2010, 03:33:26 am »


               My mod has a custom, nothing crazy, rest system. It's tied more to wandering encounters than anything else. You can rest anytime you want (some dungeons are exceptions). However if you use the portable encampment you will not spawn an encounter (if one did happen) and can rest while "enemies are nearby" (but not in sight). You can also rest near campfires for a less chance of an encounter. If I have food and water in the game its for RP purposes and nothing more (aside from a 1-3 hp heal). I'm still testing balancing on it and what not.



Also I fall in that category of "can't stand HTF systems". It's just a preference and I'm nostaligic for old school NWN.
               
               

               
            

Legacy_Fester Pot

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Fatigue penalties/Rest systems
« Reply #8 on: September 22, 2010, 05:03:36 am »


               

Taino wrote...

@@ FR Mulm
You got any links to Mad Rabbit's rest script? I have searched for his rest/food scripts; which there isn't one on his submission.


Mad Rabbit's Rest System

NOTE: It's bundled with other features.

FP!
               
               

               


                     Modifié par Fester Pot, 22 septembre 2010 - 04:04 .
                     
                  


            

Legacy_Taino

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Fatigue penalties/Rest systems
« Reply #9 on: September 23, 2010, 06:24:38 am »


               Hey thanks FP!! I must of overlooked it and didn't look at it description.