Author Topic: Custom 2DA (or alternate method)  (Read 341 times)

Legacy_Ne0nx3r0

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Custom 2DA (or alternate method)
« on: September 08, 2010, 09:52:11 pm »


               I couldn't find an answer to this, and my own meager testing has led me to believe this isn't possible; but can you add custom server side only 2DAs?

I've run into this situation a few times, where I have some data that basically amounts to a decent size two dimensional array, so I want to find the most appropriate way to store it... I thought about using mysql, but it seemed like overkill. 
               
               

               
            

Legacy_420

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Custom 2DA (or alternate method)
« Reply #1 on: September 08, 2010, 10:14:41 pm »


               Custom server side only .2das are indeed possible, the CEP uses them for crafting head and shield models using the body/mil tailors.



Just make your custom .2da and stick it in the \\override folder.



-420
               
               

               
            

Legacy_Lightfoot8

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Custom 2DA (or alternate method)
« Reply #2 on: September 08, 2010, 10:15:57 pm »


               Put it in the override folder.  

               
               

               
            

Legacy_Ne0nx3r0

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Custom 2DA (or alternate method)
« Reply #3 on: September 09, 2010, 01:31:40 am »


                Ah, I see... The problem was I didn't add the correct header...

2DA V2.0


Thanks for the help! I couldn't find any documentation on adding 2das and I assumed they just weren't doable

On a side note the documentation is here:
http://nwn.bioware.c..._2DA_Format.pdf
               
               

               


                     Modifié par Ne0nx3r0, 09 septembre 2010 - 12:41 .
                     
                  


            

Legacy_Lightfoot8

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Custom 2DA (or alternate method)
« Reply #4 on: September 09, 2010, 02:14:07 am »


               Lol  I just posted that in another thread.