Hey guys, thanks for the replies, to anwser your question, ehye, I don't know how that happened, the void main(); is not in that line with the comment slashes in the code, there are no errors in it, it compiles nicely.
And Light, it is in the Area OnEnter, the NPC is in right in front of the start location.
I've been looking into the "ActionStartConversation" part of the script, still working on it, adding TRUE, FALSE
doesn't seem to work like
http://www.nwnlexico...nversation.html
leads me to believe.
It says the layout is like this:
void ActionStartConversation(
object oObjectToConverseWith,
string sDialogResRef = "opening",
int bPrivateConversation = FALSE,
int bPlayHello = TRUE);
So I try:
AssignCommand(oTarget, ActionStartConversation(oPC, "opening", TRUE, TRUE));
And it gets rid of the conversation all together...
I also found this from the old NWN forums:
http://nwn2forums.bi...80150&forum=114
But I don't see a properties box, only an option box, and that has nothing to do with in-game and everything to do with the toolset.
Modifié par Zelious, 02 septembre 2010 - 09:02 .