ehye_khandee wrote...
Doubt if you please but you will have to create your own proofs.
Yes this won't please me, you are the accused side, not me, you are required to bring proofs. I have never seen lags or crashes due to assign command even delay commands. Yes some scripts may lag server, cep(1) torch heartbeat is good example how to not make scripts. Or if the script does TMI, it may cause big lagging after few runs.
But crashing? In past, it said that improperly used ActionEquipItem may crash the server but that was fixed long time ago, also too many bonus feats could cause crash - this was big PRC issue but it was fixed in 1.69 patch. Then adding too much spells into epic spell menu could crash too, but pardon me, I have never saw a beginner to make a script that could cause a crash and I don't believe you. I have seen a lot swashbucklers like you that claimed similar statements, but they never brought proof and I doubt you will.
That because if you could make a crash in script, this would be very useful feature for restarting server. AFAIK there isn't way, otherwise this would been common way to restart server already.One more note for delaycommands. I have seen very poor ways to use them, for example the just in Hall of Fame spawn system (AmarAdam or similar) used (not sure if still uses) delay commands for every spawn waypoint that was in module. My friend have this in his module and it didnt lagged surprisedly. (But it threw TMI at on module load because the script tries to get all waypoints in module and run script on them - and my friend had like 2k these waypoints there)
Modifié par ShaDoOoW, 04 septembre 2010 - 12:01 .