Author Topic: AOO for drinking potions  (Read 604 times)

Legacy_ffbj

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AOO for drinking potions
« Reply #15 on: August 29, 2010, 04:29:25 pm »


               To G:
So in other words you are fighting a powerful monster and you and yours have that monster down to a few hp's, suddenly it pulls out a full healing potion and drinks it healing up fully since you are not getting any AOO. Now that would really be lame. Sometimes all you have to do is reverse the question, your point of view, and see how you like that.

Imho AOO are not lame in the least, nor is the fact that you got killed driking a potion while surrounded by enemies. Also linking AOO with other things you don't like in a series: rest restrictions, food and water, is a common logical fallacy. Talk to a specific point instead of muddying the issue by adding in things that really have no relevance to the issue.

On a side note I made a potion, Essence of Cure, which gives back 20hp's plus your healing bonus x2, then it does a regenerate, and then a cure disease.  Now if you get hit at any time during the healing process, or move or do other actions, then the process is interupted, since each healing sequence  is treated like a spell.  Takes about 10 seconds to complete the whole series.  You can try it in combat but only have a chance of it working if you have high concentration, or if you are fighting twits that can hardly hit you.  Of course then you would not need such a potion.   If you drink the potion in combat you could conceivably get 3 AOO from each combatant you are engaged with.
               
               

               


                     Modifié par ffbj, 29 août 2010 - 03:42 .
                     
                  


            

Legacy_ehye_khandee

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AOO for drinking potions
« Reply #16 on: August 29, 2010, 06:15:42 pm »


               Fantasy and Realism are not mutually exclusive, see my post in your related thread for details.



http://social.biowar...02549/1#4608687



               
               

               
            

Legacy_BelowTheBelt

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AOO for drinking potions
« Reply #17 on: August 31, 2010, 01:55:43 am »


               I see merits of both sides.

I consider these types of effects as part of game balancing, which is something that will be different for every world. AOO's in particular, in my view, are the balanced consequence of an action. Risk vs. reward. In an equation without either, the game potentially can become unbalanced - too much risk or too easy reward.

One thing for sure, though, is that the player in combat begins with a HUGE advantage over creature: he/she is playing against an AI that is nowhere near as capable as they are in use of tactics and strategy.

I think Genisys brings up a good point that it is the gestalt of the world that must be taken into account to make sure that the combination of all the "realistic" systems do not outweigh the fantasy elements.

Now I need to go enable hardcore settings and permadeath...  '<img'>
               
               

               


                     Modifié par BelowTheBelt, 31 août 2010 - 12:57 .