It works ShaDoOow, however there is a slight problem, and while there is a solution, it's a problem..
First - Your going to have to put in the custom tlk file when you make the items, so you will definitely want to do this in ANOTHER Module, this way you can READ What your doing to the items..
For if the string reference reads (full plate) how will you know what your adding?
Nevertheless, once your done creating the items, you will have to import them into the real module, which may take up some serious space on the palette, so the best way would be to like either put them in a store, or put them in a placeable object for reference by scripting..
(I'd probably use the second one)
This of course would allow you to create some very uber items which the PC's would need to know what special properties are applied to the items, for they would only see something strange or badstrref
I think someone found a solution to this problem, but I'm not sure if he is building anymore, as he shut his server down recently.... :/
No matter what the string reads, as long as you have the 2da in the override damage is applied, however...
If you take the 2da out of the override the property still shows up, but it will deal NO damage from the property..
I have one last question.....
If I adjust the standard dialogue.tlk file, would it prevent players from logging in and playing?
Modifié par Genisys, 18 août 2010 - 01:11 .