ok this is just a simple drop off documents stright from the quest gen but it does what you want (at leats for me it dose) this all goes in a conversation
(NPC line) Hello, stranger.
(put in "text appears when")
int StartingConditional()
{
return GetLocalInt(OBJECT_SELF, "p000began") && !GetLocalInt(GetPCSpeaker(), "p000state");
}
(NPC line) Thank you for delivering the [Documents].
#include "nw_i0_plotwizard"
int StartingConditional()
{
int nShow = GetLocalInt(GetPCSpeaker(), "p000state_Receiver") >= 3;
if (nShow)
{
PWSetMinLocalIntPartyPCSpeaker("p000state_ScoutManden", 4);
PWSetMinLocalIntPartyPCSpeaker("p000state", 4);
}
return nShow;
}
(NPC line) Please give the [Documents] to [Receiver].
#include "nw_i0_plotwizard"
int StartingConditional()
{
int nShow = GetLocalInt(GetPCSpeaker(), "p000state_ScoutManden") >= 1;
if (nShow)
{
PWSetMinLocalIntPartyPCSpeaker("p000state_ScoutManden", 2);
PWSetMinLocalIntPartyPCSpeaker("p000state", 2);
}
return nShow;
}
(NPC line) I would like you to deliver these [Documents] to someone. Will you do it?
int StartingConditional()
{
int nShow = !GetLocalInt(OBJECT_SELF, "p000began");
return nShow;
}
(player) yes
(NPC line) here take the [documents] and give it to [Receiver]
(player) No
(NPC line) The fact that you are reading this is probably a bug in how this plot was designed. Please tell the module creator who you were talking to and what you did before seeing this message. (no script for this line)
hope this helps this is stright from the quest gen and will give any player that has not done the quest - the quest (this is working on my mod with np problems) the NPC line is the conversation the script under that go in "text appears when"
Modifié par Psyammy, 17 août 2010 - 04:27 .