Author Topic: x0_i0_treasure???  (Read 1149 times)

Legacy_Sharona Curves

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x0_i0_treasure???
« Reply #15 on: August 08, 2010, 08:18:01 pm »


               Simple solution.  Module doesn't use one of these . . don't modify it!

or dump all the modified defaults into your modules custom hak.
 
For those of us who've modified Spell Scripts this treasure script list is miniscule. :innocent:
               
               

               
            

Legacy_Knight_Shield

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x0_i0_treasure???
« Reply #16 on: August 18, 2010, 03:43:08 pm »


               Deleted these scripts until I can get them to work properly.':blink:'
               
               

               


                     Modifié par Knight_Shield, 21 août 2010 - 04:18 .
                     
                  


            

Legacy_Genisys

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x0_i0_treasure???
« Reply #17 on: August 19, 2010, 12:37:14 am »


               Man, do you want to simply bypass this treasure system and use something a lot more simplified which has perfect control over your treasure system?  I've got such a system here...

http://www.mediafire...hjvcijb3c4myb97

It even respawns too, and you can make treasure available only one time / restart, or every time..
Just put the items you want to be given out once / restart in the chest on the ground, and not in the one on the palette..

The way to make treasure spawn in a chest is to simply place it in the chest on the palette, simple enough!
               
               

               


                     Modifié par Genisys, 18 août 2010 - 11:39 .
                     
                  


            

Legacy_Knight_Shield

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x0_i0_treasure???
« Reply #18 on: September 01, 2010, 01:55:15 pm »


               After many how the ----- did that drop . I gave Silicone Scouts system a 2nd try. I got it working and what a nice system.It takes time putting variables on monsters but now I can control drops better.Thanks for all yuor input guys .