I'll repost my statement in another post here, "Tagbased Scripted Items & Spell Hooking is the best way to handle custom systems", though spellhooking may produce a slight lag in casting (some say), it's worth the venture, because you have greater control over areas (like wild magic zones), spells, and custom changes to those spells, and can even prevent certain spells or all spells from being cast in areas (This includes Spells & Special Abilities from Items as well!!!!)
I think making a custom spell system only produces frustration for the players if it requires much study to understand the effects of the changes.. This is what turns me off on some servers that overwhelm players with custom content, e.g., major modifications to core mechanics / spells / etc..
TSI (Tagbased Scripted Items) on the other hand permits you to add whatever you want to a module without haks, and that is critical to a good server module, for players often detest downloading haks. (I'm sure I'm not mistake on the players hating downloading hak thing) The great thing about TSI, is you can put information in the Item's Description, which helps to prevent that overwhelming effect that major modifications & journals can present to a player... (You should read that twice)
To me, it's fine to change game mechanics, as long as you carefully consider the ramifications of those changes BEFORE you make the changes, as thoughtless change without consideration to FIRST the players and Secondly the Game's Core d20 Mechanics, then your going to only produce frustration for yourself and everyone else involved...
I've had the luxury of making a few mistakes in my years of building & DMing, and none of them were as huge as modifying the game's core rules or boosting damages / resistance, and host of other fatal balance errors...
Well thought out design & consideration for your players (if you want to have any), will show well in your work, for your art (The Module) always speaks for itself, truly... Players know good work, you can't fool them... (The Truth)
All of this, of course, is just Food For Thought...
Modifié par Genisys, 18 août 2010 - 01:44 .