SHOVA wrote...
Just to recap, if a PC invests in the skill, it will work as untill, either the attacker has 4 attacks per round, at which point the 2nd of the 4 attacks can not be parried. To me, it sounds as if it is still usefull as it could stop 3 of the 4 attacks.
Useful in a party yes. A character with parry could be a sort of unhittable target/tank, but only against one enemy. Any other enemies you are not parrying against, so it is still limited. You'd need another companion to hit the enemy or you will end up taking more damage to kill him than if you fought normally, which defeats the point. I tested with a dex Bard build with knockdown at different levels. After the enemy has 4 APR it really is better to just fight as normal, even if you are dex and with the parry feats. At least you are definitly attacking 3+/rnd instead of mostly never. (Remember, the 3rd and 4th attacks are much less likely to hit anyway, it's the first 2 you really worry about.)
If you have many lelvels of a 1 BAB class like fighter you are likely sometimes to have more APR than your enemy. In that situation you are simply wasting attacks.
Concealment, of the attacker will mess up the riposte attak how, as in it stops it from being rolled for, or does it act like a normal attack against a concealed target?
The riposte is not rolled yes. A hit stopped by concelament is counted as a miss which does not generate a riposte attempt. (If you want to modify it somehow (and don't ask me if it is even possible, i do not know) then that is what should be changed imho. )
The engine checks in this order: concealment, parry, AC, epic dodge, attack die roll of 1.
So parry is useful to a character with an awful AC given the limitations already discussed.If you have a decent AC so won't be hit much anyway, you will be better attacking normally as you will hit them more. At very low levels dex characters do not have great AC and dex helps your parry score so for these characters it is useful for a few levels. Certainly by the time you are lvl10+ I would expect gear and levelling to have made the solo dex warrior better able to survive by not using parry and so killing the enemy quicker. In other words, as soon as a character has a decent AC and/or concealment it becomes less beneficial than not using it.
STR based damage dealers with poor AC and no UMD might be expected to benefit but in fact a lack of dex often means their parry skill is not high enough to work effectively, and certainly not high enough to give many ripostes. Without ripostes you will never kill anyone so it doesn't work for that character either.
I tend to play/build lower level end mods, so at this point, it sounds as if i should be building with the skill in mind.
I would not discount it then. It is a case of engineering situations that benefit the player who has taken parry. (and telling the player to take parry in the manual beforehand or it'll be wasted!). Organised duels in a championship would work. One on one fights after an item strip where the PC loses their AC boosting gear and finds a finessable weapon with a small parry boost would work. Areas of null magic so that concealment cannot be applied would benefit parry use. A lack of any healing so that a duel/fight is one of attrition would work. I am sure you can think of more.
parry discussion Have fun
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