Author Topic: Is AC Dodge Bonus Capped at 16 Now?  (Read 1842 times)

Legacy_Genisys

  • Hero Member
  • *****
  • Posts: 961
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #15 on: July 30, 2010, 02:06:48 pm »


               Maybe I'm mistaken, maybe it was capped, and maybe I'm wrong...

Maybe this post is pointless in light of it always being capped...

Maybe someone out there knows how to uncap it...  Maybe..
               
               

               


                     Modifié par Genisys, 30 juillet 2010 - 01:08 .
                     
                  


            

Legacy_omen_shepperd

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #16 on: July 30, 2010, 05:58:54 pm »


               

B_Harrison wrote...



Other types of AC are not capped at 20.


this is true

here it is '<img'>

http://nwvault.ign.c....Detail&id=7699
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #17 on: July 30, 2010, 06:06:03 pm »


               omen_shepperd: I know how to increase the number of itemproperties, but it does not always work, for example attack bonus dont work beyond 20, I thought, the AC is the same...
               
               

               
            

Legacy_Genisys

  • Hero Member
  • *****
  • Posts: 961
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #18 on: July 30, 2010, 06:33:34 pm »


               ShaDoOow, I noticed your pretty good with 2das, do you have any edited ones to share with us?

As far as the Item Properties Extended download, specifically the Lite Version...

If we put those files in the override, will that mess with our game online?

Is it 100% compatible with CEP v2.2 (The lite version)

What about the tlk file, how do we use that?  (Or is that for the full version only?)

(I don't like using haks that players have to download, because that deters some players from a server, and I don't use offline modules that use haks, as I don't have the room on my Solid State Drive to add them, I'm probably not alone in this statement either, that's something some should consider,  just a thought.)
               
               

               


                     Modifié par Genisys, 30 juillet 2010 - 05:44 .
                     
                  


            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #19 on: July 30, 2010, 06:59:01 pm »


               

Genisys wrote...

ShaDoOow, I noticed your pretty good with 2das, do you have any edited ones to share with us?

As far as the Item Properties Extended download, specifically the Lite Version...

If we put those files in the override, will that mess with our game online?

Is it 100% compatible with CEP v2.2 (The lite version)

What about the tlk file, how do we use that?  (Or is that for the full version only?)

(I don't like using haks that players have to download, because that deters some players from a server, and I don't use offline modules that use haks, as I don't have the room on my Solid State Drive to add them, I'm probably not alone in this statement either, that's something some should consider,  just a thought.)

Hmm only thing I can share is fast rest I fear. Everything I got is very specific and contains my own features (feats/spells/skill ripped from PRC). Thats also reason why I can't use Ben Harrison's 2das, I got already modified damage constants and since Im using them in script, I would have to rewrite it...

The other questions you asking are rather for Itemproperties Expanded author and thats Ben Harrison. But it won't mess with any online module, this package is usable only by builder, player gain nothing by adding it into his override. Also I don't support CEP2.x ever...

However look into my Project, I got there pointed few bugs in 2das, might interest you and I can upload them too .
               
               

               


                     Modifié par ShaDoOoW, 30 juillet 2010 - 06:01 .
                     
                  


            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #20 on: July 30, 2010, 07:06:31 pm »


               Now realized, yes I have very nice 2da modification. But its strictly for builders, it is an improved spellhook which is able to hook feats and creature abilities as well + you dont have to recompile all spells if you want to change it. Interested?
               
               

               


                     Modifié par ShaDoOoW, 30 juillet 2010 - 06:07 .
                     
                  


            

Legacy_Genisys

  • Hero Member
  • *****
  • Posts: 961
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #21 on: July 30, 2010, 07:21:36 pm »


               Yes of course, I like looking at builder's work, while many of us just rip what we want out of modules / contents, some actually do use the whole smoe... if you got a good system, send me a link. '<img'>

Can we have the link to your poject? (for others as well)  NVM   *points at the post below.. doh!

I take it you don't use CEP?
               
               

               


                     Modifié par Genisys, 30 juillet 2010 - 07:10 .
                     
                  


            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #22 on: July 30, 2010, 08:08:17 pm »


               I put the project link into my signature, also putting then my Spellhook idea on vault, hope I dont miss todays update.
               
               

               
            

Legacy_omen_shepperd

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #23 on: July 30, 2010, 08:48:50 pm »


               

ShaDoOoW wrote...

omen_shepperd: I know how to increase the number of itemproperties, but it does not always work, for example attack bonus dont work beyond 20, I thought, the AC is the same...



   
   
As far as I know it all works with this
hak. I tested it out about a month ago with a number of builds and
situations to see how I wanted to adjust some things on the server I
am making. Currently I am trying to merge the IPE with the PRC as one
overwrites the others item properties
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #24 on: August 01, 2010, 07:17:06 am »


               

Genisys wrote...

Yes of course, I like looking at builder's work, while many of us just rip what we want out of modules / contents, some actually do use the whole smoe... if you got a good system, send me a link. '<img'>

New spellhook ok its at vault, but I doubt you will found usage for it ':unsure:'
               
               

               
            

Legacy_Psyammy

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #25 on: August 01, 2010, 09:45:15 am »


               ShaDoOow, could i get a copy of your fast rest please, i dont want the 2da to change anything else just a faster rest time, and i have no idea as to how to change the 2das with out messing stuff up (it goes in the override folder?)

thanks again for all the help

Psyammy
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #26 on: August 01, 2010, 10:06:02 am »


               LINK here or HERE if you would have problem to download it

just place it into your override (or if you are running server, place it  into server's override - this is server-side change, it wont allow you to rest faster on server which does not use this 2da change)
               
               

               


                     Modifié par ShaDoOoW, 01 août 2010 - 09:08 .
                     
                  


            

Legacy_Psyammy

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #27 on: August 01, 2010, 10:34:40 am »


               Thank you very much

Psyammy
               
               

               
            

Legacy_TSMDude

  • Hero Member
  • *****
  • Posts: 1515
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #28 on: August 01, 2010, 03:12:59 pm »


               Doesnt NWNX have a fucntion to set the caps at a different level? Could have sword that was so.
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Is AC Dodge Bonus Capped at 16 Now?
« Reply #29 on: August 01, 2010, 03:32:43 pm »


               

TSMDude wrote...

Doesnt NWNX have a fucntion to set the caps at a different level? Could have sword that was so.

Nope, maybe it was done already, but its not public.