Xardex wrote...
Dodge bonus has always been capped to 20...
Note that there are 4 other AC types which stack with the dodge bonus. (Thought they too have a 20 cap)
Taken from Lexicon 1.68
Remarks
Default value for nDamageType should only ever be used in this function prototype.
Note about AC bonuses - they do not stack, except for Dodge, which is therefore one of the most powerful (and the Dodge Bonus items can severly unbalance a module).
NOTE: Haste grants a Dodge Bonus To AC, however, with the 20 Cap to dodge bonus, this means Haste & Other Feats or Special Abilities which grants a Dodge Bonus to AC will not raise the AC if the Dodge bonus AC is at 20 already..
I think this was a gross mistake, granted that some modules use 10+ AC Items, therefore, if I had 10 AC Boots on, had haste on, and buffed with my bard (+2 AC), and used a feat or special ability which further raised my AC (Dodge Bonus Wise), then this would make some of the buffs / abilities / or haste worthless... Then there are the Pale Master's issue, another matter entirely, and of course the Epic Spell Mage Armor which also grants +5 Dodge Bonus to AC, will be also nerfed by this, if the AC of Boots are already high enough...
I think those who updated nwn to 1.69 should have ASKED THE COMMUNITY FIRST... Assuming it was ok to do something like this was a gross error.. I just wish they would have given us the funtion SetAbilityScore(nAmount, oPC); and they would have actually improved the game tremendously, rather than nerfing the game... (Reminds me of R&D at WOTC 4 MTG)
BIOWARE, can you post a fix this or tell us how to fix this???
Please don't bother saying it's hardcoded... (I refuse to listen to this vanilla answer)
Modifié par Genisys, 29 juillet 2010 - 05:33 .