Author Topic: Need Bug Testers...  (Read 621 times)

Legacy_Genisys

  • Hero Member
  • *****
  • Posts: 961
  • Karma: +0/-0
Need Bug Testers...
« on: July 29, 2010, 10:22:42 pm »


               I Hope to be finished with my CEP v2.2 & 1.69 Persisent Starter Module, I need someone to test it out thoroughly to ensure all the scripting is good, there are no bugs, and it's free from gross errors. 

If someone wants this daunting task, I'd appreciate the help, because the module is for the community, before I officially release this module for everyone to download.  (Though you can download it here to test the Beta Version)

The Module & Files Can Be Found Here: http://www.mediafire...4snu8o0ih4we2eb
(Updated 7_31_2010 - Missing Content)

Thanks,

Genisys / Guile
               
               

               


                     Modifié par Genisys, 30 juillet 2010 - 02:37 .
                     
                  


            

Legacy_kalbaern

  • Hero Member
  • *****
  • Posts: 1531
  • Karma: +0/-0
Need Bug Testers...
« Reply #1 on: July 30, 2010, 02:10:49 am »


               It would help if you outlined some of the systems, subsystems and features in your module. Afterall, you need to convince folk that it differs from all of the other starter modules on NWN Vault. If I went shopping and found three products for the same price and two had descriptions/endorsements and the third nothing, I'd compare the other two and ignore the last. Same goes with your module, since they all are technically FREE, what makes or will make yours stand apart? Entice us with some information so we can make an informed decision. You say 1.69 and CEP 2.2 ... is the module only going to work with CEP 2.2 or can it be updated by the person using it to use CEP 2.3 and not break anything? The more you tell us, the better we can judge if we're interested in testing it and whether it meets or cuurent or future needs.

I also have to ask, what assurances are there that you'll support this project? I myself deleted many of your past works from my folders when you pulled them from NWN Vault because folk weren't voting or voting high enough for your submissions. There were more than a few you were still debugging/expanding/etc... and I thought most were a decent start, but when you yanked them down and later disappeared in a "huff", well ... it left many hanging and you likely burnt more than a few bridges. So maybe a few lines about how you've left those days behind and just want to see NWN continue to prosper might help convince those like myself that are hesitant to invest time in your project(s).
               
               

               
            

Legacy_Genisys

  • Hero Member
  • *****
  • Posts: 961
  • Karma: +0/-0
Need Bug Testers...
« Reply #2 on: July 30, 2010, 02:49:24 pm »


               I have had financial problems in the past that did not allow me to continue building / scripting for the nwn community, despite the nwvault incident, I've always supported my work, as you can find my email everywhere in my work , usually in the first sign or the message as you enter the module has it, nevertheless, I will answer a few of your questions and give you an outline (in brief).

I started building modules, resources, and scripts for the community for 2 main reasons, there was not always a lot of great content on the vault, especially in the starter module department (Though there was some good content at that time), it required a lot of work to use some of the content on the nwvault, and I was new, so I didn't know how to do much, therefore I built systems / modules to help those who didn’t know how to script systems or build modules.

Also, I was a player (AW POA Vet) long before I started building, so I knew as a player what I and other players would love to see the game have, therefore, after learning building / scripting, I started making better content (Foremost with the Player's interest at heart), because a lot of players want to have nice custom content, in fact, if you log online and check out a few modules they are severly lacking in custom content and aren't very player friendlly, unfortunately.

This module was designed for beginners, though advanced builders can strip the systems or code out of the module, I’d rather just send them the systems separately if they ask for it. This module is dedicated to CEP v2.2 and will NOT be upgradable because of scripting routines call upon CEP v2.2’s Content specifically. (Anyone wanting to take on the daunting task of updating the Appearance, VFX, & Item Crafting Scripts for CEP 2.3 though is more than welcome to do it!  (This is no small task that may take you a month or two to complete)

The module events are all thoroughly scripted and tested, so you can simply start building your module right away, and that is one of the main benefits of the module. I’ve set up a module setup area where the builder can setup treasure, stores, and custom systems in place. I imported some of the best work from the nwvault, like the Legendary Leveler from Higher Ground, Scar Faces Persistent Banking & XP / Gold System, Body Tailors (CEP Standard now?), and quite a few other systems are in place as well. (Note the Leg. Lvl System is Optional – Servers Only)

The module comes with a standard array of content that you will find in any of my modules, as I’ve been working hard to update systems that are reported faulty for the last 2 years, this module should be mostly free of any gross errors or bugs. There are some custom systems you probably won’t find in many online modules as well, many of which are my own work, though some are special little things I found on the nwvault and decided to use.

A Partial List of the Custom Systems In Place:

PC Rest Menu: Press R in game to Access (Which Includes)
Genisys Forge / Emotes / Recall & Port To Party Leader Options / My Color Text Speech / Full Appearance & Portrait Changing / Item Crafting & Dye Kits / DM Assistant / XP Bank / VFXs (Add VFXs to your character in game) – A Travelling Store (Basic Items Only) & Fast Buffing

Persistent Editable In Game DM Store (For Players to buy DM Made Items)
Very Easy to use Treasure System (Simply add treasure to 4 boxes & adjust script)
Enchanting Gem System (Works on any Item in your inventory – If it’s the correct type)
In Game Item Description & Name Changing (Including Adding Color)
Edited Custom Spells & Feat (Editable in a Seperate Module for Exporting / Importing)
Edited CEP 2.2 Top V Hak for better control & custom items + Custom Overrides
Party Loot Splitters in Bank Area
A Gem Store (Gems are bought and sold at true value)
2 PC Summoning Chambers (Spawns Custom Monsters by level)
Custom Forge Area (Part of the Omega Forge)
Genisys Player Chat Commands (Many)
Custom Death System w/ PVP Options
Custom Item Level Restriction System (You Control Entirely!)
Custom Despawn Script for areas & Town Clean Up Scripts
Many Custom Template Systems
Character Iventory Item Scanning System
Anti-Cheat Systems Are Setup Already
Customizable Overspawning System - For Spawn Runners / Server Crashers or Laggers
Anti - Ninja Looting System (No looting While invisible)
Custom System for Epic DC for Spells
Custom Spell Hooking Script (Pre-Made)
Jail / Prison System for exploiters and bad players who like blowing up stuff or attacking NPCs
Party Rooms (2) For parties to divide & split loot..
Custom Summons (Editable in a Seperate Module for Exporting / Importing)
Pre-Scripted Plots (Editable in a Seperate Module for Exporting / Importing)
Custom Polymorphing System (Editable in a Seperate Module for Exporting / Importing)
DM Toolz By Genisys (Guile) - (Optional)
Lots of Custom Player Items & Custom Tagbased Scripted Items (Optional)
(I'll update this as I find more systems, this will require some serious digging.. lol)


Mainly the module was designed with the player’s interest in mind, it has a lot of custom content, and was designed to give you a better module to host online, or to play by yourself offline, should you want to build something to play offline this module is perfect for that..  Because the module is feature rich and many systems are editable, many builders may find it attractive. Simply read the first sign to see the systems in place and read how to edit the systems, as I’ve done my best to outline the custom systems in place.

I didn’t inlcude custom spawning or traps because I felt these system were too advanced for beginners, and most builders want a starter module that just works and is ready to start building on out of the box (With as minimal scripting changes as possible) If your intent is offline only, then this module achieves this well.

One of the main benefits of the module is it’s Dual Setup, with the changing of one script it’s ready to roll as a Single Player Module or an Online Server Module, and all the scripts check to ensure if it’s a offline or online module, therefore you don’t have to change systems in place should you choose to play offline once you build the server module, and it’s great for testing!  (The module by default is set for Offline Use, so you can build and test offline)

Though I wasn’t really planning on writing this for this post, I did it by request, when I release the module in full to the public in the “Modules” section of the forums, the full description & information will be there..

This is truly only a partial list, it will be pretty exhaustive to list all of the systems in place, and honestly, I'd have to take a thorough indepth look at the module to tell you all the systems, because in truth I've never fullly outlined my starter modules, because I had to keep updating my content / scripts for the next CEP, therefore this will officially be my last starter module.
(I'm never upgrading to CEP 2.3, sorry)

kalbaern  I've always been a community builder / scripter mate, I've never abandoned my projects, have always supported my work, have always given my content freely to anyone who asked, though some will point to the nwvault incident, I never stopped building / scripting & giving to the community, and that's the bottom line..  When someone dedicates 4 years of their life to building / scripting and giving to the nwnw community for free, you should appreciate them.  Despite that facts outlined here, I am getting no kudos or votes for my work, therefore, nobody has rights to knock me as a builder, either use the work or don't, that is your only choice.

To the NWN Community:

Officially, I took my work off the nwvault because I felt that people posting their rude opinions does not harvest good relations to any builders or content makers, neither future nor present, nor does it do anything for the nwvault's reputation either.  Rather than subject my work to rude children who never appreciated my hard work anyway, I posted it for download elsewhere, where buiders can download & use it, because most of what I build is for builders, and though some work is specifically for players, I tend to post single player modules elsewhere seperately.  I've never abandoned the community, I just chose to put my content on and external website rather than use the nwvault, and that's the bottom line.

Some complained my work wasn't quality enough, some complained it lacked this, or wasn't what they wanted, and the voting system is all together pointless, the voting system should have been changed to Pump It or Dump It!  If they vote Pump, it gets a tick for Hall of Fame, if they vote Dump It, and the dump it was higher than the Pump It after 3 months, then it should have been marked for deletion, which in turn would have saved their server space for better content.

I'm actually hoping a talented team of builders will come together and use this module to make some great modules.
(Since CEP 2.2 is Forward Compatible with newer editions of CEP, it's a great starter module)

I'd like to see the community head up a team of Unofficial Module Distributors.... (UMD)

Of course, there should be a focus in ALL Module Categories, not just RP, because weak items or low level magic modules is definitely not the tase of all players... (If you look at how popular Higher Ground or Underworld under Action are, you would see the truth in that statement, many people like high magic or uber item modules, though more importantly players love custom content the most!)

While this module is very customizable in the Item Creation / Forging Department (eg you the builder control just how uber or weak it is), I'd like to add that, you will not find another module similar to this one in custom content, because it took 2 years to craft a lot of the content, though there are modules online that are more indepth and may have even more content, I'd add that this one is unique in many respects that you will not find elsewhere, though your welcome to look..

I'm not saying it's all that and a bag of chips, what I am saying is, it's definitely a good candidate for a team of builders to use for a larger module, though it comes with well over 10 usable areas already, your welcome to delete what you don't want..

If you get a chance to check out the module, your comments & CONSTRUCTIVE criticism are welcome, thanks..
               
               

               


                     Modifié par Genisys, 30 juillet 2010 - 03:54 .
                     
                  


            

Legacy_kalbaern

  • Hero Member
  • *****
  • Posts: 1531
  • Karma: +0/-0
Need Bug Testers...
« Reply #3 on: July 30, 2010, 04:21:33 pm »


               Thanks for the concise reply. '<img'>
               
               

               
            

Legacy_Genisys

  • Hero Member
  • *****
  • Posts: 961
  • Karma: +0/-0
Need Bug Testers...
« Reply #4 on: July 30, 2010, 04:22:59 pm »


               

kalbaern wrote...

Thanks for the concise reply. '<img'>


Jur welcome. '<img'>

& Tanks for the constructive criticism, I needed that.. '<img'>
               
               

               


                     Modifié par Genisys, 30 juillet 2010 - 03:53 .