I can't seem to get the Lilac Soul Script Generator to do what I'm wanting. Can it do this? I am wanting to keep a creature confined to a defined area. When in pursuit of a player, If the player decides to run, the creature will pursue. As the player exits the boundary of a generic trigger, the creature will be stopped in its tracks. It can try, but must not be able to leave the area. It will just return to random walk its confined area.
Ok, here it is in full. This is a multiple script layout. I will lay down a generic trigger encompassing a maze. (Script Needed) As the player enters the maze a creature will be spawned into a random location in the maze. The script must check if a creature has been spawned already. I don't want multiple "boss" creatures randomly walking around. Oh yeah, need a random walk script as well. Now, if the player happens upon the creature, a battle ensues. (Script Needed) Upon death of the creature, unbeknownst to the player, it will be respawned, again in a random location in the maze. Now back to the beginning of this post. If the battle happens to be to much for the player, and chooses to turn tail and run. They can exit the maze all they want, but the creature must not be able to. I want the creature to return to its cursed domain and return to randomly walk.
Thank you to anyone who helps.