Author Topic: NWN Scripting Tools and Resources  (Read 2814 times)

Legacy_Rolo Kipp

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« Reply #15 on: August 23, 2011, 06:30:27 pm »


               <pats all his pockets...>

Might anyone know of a Notepad++ plugin for NWScript?
I'm just used to writing in Np++... and I thought I saw one listed... somewhere...

<...looking for his lenses>
               
               

               
            

Legacy_Alex Warren

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« Reply #16 on: August 23, 2011, 07:22:17 pm »


               

Rolo Kipp wrote...

<pats all his pockets...>

Might anyone know of a Notepad++ plugin for NWScript?
I'm just used to writing in Np++... and I thought I saw one listed... somewhere...

<...looking for his lenses>


I use the one for C/C++ and it works quite well '<img'>
               
               

               
            

Legacy_Morbane

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« Reply #17 on: August 27, 2011, 09:16:48 am »


               search for "fancy colors" on the vault - it is listed in the NWN2 section but it works - also look for "nssclc" it enables you to compile code outside of the toolset - you might consider going over to "Programmers Notepad2" it is easier to get the compiler set up than Np++ - but it is your choice.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #18 on: August 28, 2011, 04:21:45 pm »


               <tries on a new scarf...>

TY, M :-)
I totally scanned past Tarot's post telling me that stuff before I asked :-(

I'll look at all three, though - on the compiler - I'm really *really* interested in Skywing's new thang =)

I expect that is another tool for this list. Just as I am another fool ;-)

<...but it's far too nice>
               
               

               
            

Legacy_Morbane

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« Reply #19 on: September 02, 2011, 12:45:38 pm »


               if skywing had a plugin version for nwn1 of his compiler i imagine that would be incredible - i know first hand how well the nwn2 plugin works (completely awesome btw) - the independent compiler seemed a bit too complex to use on the smack down but i have read many good things about it from those who decided that learning all of the flags was no problem.
               
               

               
            

Legacy__Guile

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« Reply #20 on: September 03, 2011, 03:25:55 pm »


               Sorry Mega Upload got siezed by the DOJ / FBI.. '<img'>
               
               

               


                     Modifié par _Guile, 17 avril 2012 - 02:46 .
                     
                  


            

Legacy_Winterhawk99

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« Reply #21 on: September 05, 2011, 06:18:47 pm »


               I found a list of free college courses from various schools you can view online that may be able to help you script, model and work with network sites. You do not get any credits however each course follows a series of lectures though the whole of the course. Colleges include MIT, ITT, Stanford, and Harvard. 

You can find a list of computer related classes here and a link.

http://harvestmoonco...php?f=29&t=2370
               
               

               
            

Legacy_WhiZard

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« Reply #22 on: April 17, 2013, 03:21:23 pm »


               

Endless List of HomeBrew Functions [post functions only, not for asking questions]
(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)

Courtesy of Wayback Machine. Page 6 not recoverable.

continuation


               
               

               


                     Modifié par WhiZard, 27 février 2014 - 12:03 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #23 on: April 17, 2013, 05:11:57 pm »


               The old Endless List of HomeBrew Functions [post functions only, not for asking questions] is also available in 2 other locations. The first is as part of OTR's NwN Omnibus. The second (at least as far as the actual scripts go) is part of my 2 year old vault submission - Unearthed Gold (link in my sig). 

TR
               
               

               


                     Modifié par Tarot Redhand, 17 avril 2013 - 04:14 .
                     
                  


            

Legacy_Uther Ver Magnus

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« Reply #24 on: April 07, 2014, 02:49:32 am »


               

I can't seem to get the Lilac Soul Script Generator to do what I'm wanting.  Can it do this?  I am wanting to keep a creature confined to a defined area.  When in pursuit of a player,  If the player decides to run, the creature will pursue.  As the player exits the boundary of a generic trigger, the creature will be stopped in its tracks.  It can try, but must not be able to leave the area.  It will just return to random walk its confined area.  


 


Ok, here it is in full.  This is a multiple script layout.  I will lay down a generic trigger encompassing a maze.  (Script Needed) As the player enters the maze a creature will be spawned into a random location in the maze.  The script must check if a creature has been spawned already.  I don't want multiple "boss" creatures randomly walking around. Oh yeah, need a random walk script as well.  Now, if the player happens upon the creature, a battle ensues.  (Script Needed) Upon death of the creature, unbeknownst to the player, it will be respawned, again in a random location in the maze.   Now back to the beginning of this post.  If the battle happens to be to much for the player, and chooses to turn tail and run.  They can exit the maze all they want, but the creature must not be able to.  I want the creature to return to its cursed domain and return to randomly walk.  


 


Thank you to anyone who helps.


 



               
               

               
            

Legacy_Pstemarie

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« Reply #25 on: April 11, 2014, 11:42:23 am »


               


I can't seem to get the Lilac Soul Script Generator to do what I'm wanting.  Can it do this?  I am wanting to keep a creature confined to a defined area.  When in pursuit of a player,  If the player decides to run, the creature will pursue.  As the player exits the boundary of a generic trigger, the creature will be stopped in its tracks.  It can try, but must not be able to leave the area.  It will just return to random walk its confined area.  

 

Ok, here it is in full.  This is a multiple script layout.  I will lay down a generic trigger encompassing a maze.  (Script Needed) As the player enters the maze a creature will be spawned into a random location in the maze.  The script must check if a creature has been spawned already.  I don't want multiple "boss" creatures randomly walking around. Oh yeah, need a random walk script as well.  Now, if the player happens upon the creature, a battle ensues.  (Script Needed) Upon death of the creature, unbeknownst to the player, it will be respawned, again in a random location in the maze.   Now back to the beginning of this post.  If the battle happens to be to much for the player, and chooses to turn tail and run.  They can exit the maze all they want, but the creature must not be able to.  I want the creature to return to its cursed domain and return to randomly walk.  

 

Thank you to anyone who helps.

 

You should post this in the MAIN scripting forum as its own thread - you'll get more response there. While LSSG is good for coding simple operations, anything really complex should be coded directly.


               
               

               


                     Modifié par Pstemarie, 11 avril 2014 - 04:54 .
                     
                  


            

Legacy_Lightfoot8

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« Reply #26 on: April 11, 2014, 12:38:09 pm »


               


You should post this in the scripting forum - you'll get more response there. While LSSG is good for coding simple operations, anything really complex should be coded directly.




 He did.  



   Script Request for a creature confined within a confined trigger.

noone has responded yet.

 


               
               

               
            

Legacy_Pstemarie

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« Reply #27 on: April 11, 2014, 05:52:42 pm »


               



 


I meant as a separate thread '<img'> - EGADS, I've gone senile. IT IS SEPARATE. Gotta drink more coffee.



               
               

               
            

Legacy_Lightfoot8

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« Reply #28 on: April 11, 2014, 08:10:13 pm »


               

Am I missing something.  Is that not a seperate thread?   with one question and zero replies.



               
               

               
            

Legacy_kuronue bloodlust

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« Reply #29 on: May 26, 2014, 05:32:40 pm »


               

Can I bother you guys to put the flowing tags on a script generator to better help players find what they are looking for? there is also a small point to be made and I kinda cant tell you because it would defeat the purpose of it. if your not taking the time to do this there is no hope to solve the small little problem I found with script generators.


 


oPC- has Player character based scripting


forge- has forge peaceable scripting only (as in this is a category of its own)


tlk- for has talk function scripting


oNPC- has non player scripting


Item- has on use item based scripting


place- has peaceable scripting (remember oPC scripts don't work on plaecables, that's why there is nw_g0_convplac)


 


NOW IMPORTANT be honest I kind of want you guys to see something really quick and remember the puzzle in the elf wizards grave in NWN x1 was placeablebased script.