OnChat (no matter if it's tells or DM channel) when you change their channel automatically makes them speak in that channel... (I could be wrong in this, but I'm pretty sure, as I've used this system in my Jail Room, & you can DO NOTHING! Chat wise...
My script WILL stop them from chatting of this I assure, use the test module and find out for yourself.. If You like I could prove it to you by giving you the code to test...
(Set an Interger on the PC, in the OnPlayerChat event check for the integer)
eg..
int nNC = GetLocalInt(oPC, "NO_CHAT"); //Obviously you would set this to TRUE
if(nNC)
{
SetPCChatVolume(TALKVOLUME_TALK);
SetPCChatMessage(" ");
return;
}
I assure you it will come out as nothing.. & in talk mode...(Instead of Tells)
So, they may still speak but the text will be blank...
(I think if you use "" it will not come out at all)
Therefore you could technically disable tells 100% in your module, if you wanted to...
PS> The Age of your Information is important... (Not All Sources of Information are accurate 100% of the time) Consider the source of your information, and the source CAN BE WRONG! Information can often become outdated or obsolete, just something to consider.
(And they thought Genisys didn't know a few tricks... Whoz laughing now? >> Surely not the players)
Modifié par Genisys, 26 juillet 2010 - 04:51 .