Author Topic: Desperately Seeking Scripters  (Read 1062 times)

Legacy_RenFair

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Desperately Seeking Scripters
« on: July 22, 2010, 09:45:49 pm »


               Glorwing is looking for talented scripters!

About Glorwing:

After being offline for nearly 3 years, Glorwing has once again reopened its doors. We have been back online for about a year now and we are still in need of creativity from scripters. If you're able to do basic scripting (general conversation, creature dialogue, etc) – we need you! Our staff is dedicated, imaginative, and everything is discussed so there are no surprises! If you want to be part of our staff and are able to respect both staff and player alike, consider constructive criticism, and are able to be part of a motley crew – then send a message to RenFair here or log in to the Glorwing boards and send a PM today!  We're moving to a CEP module and please disregard the mess the rules are in, we're reworking everything.

To send a PM, please go to glorwing.com
Create an account
Send a PM indicating your scripting specialties to Ren

Thanks! We look forward to seeing you on Glorwing.
               
               

               


                     Modifié par RenFair, 23 juillet 2010 - 08:39 .
                     
                  


            

Legacy_ChaosInTwilight

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Desperately Seeking Scripters
« Reply #1 on: July 23, 2010, 10:08:39 pm »


               Outlining at the very least, what systems are in play, in addition to what's been customized would be a good notion.

"We're looking for creative scripters, who want to be team players, and look up all the relevant information on their own. "

<BrutalHonesty>

You did not pass the "Can I sell this idea to strangers" test.

No offense, but you'd be better served assuming that no one has heard of Glorwing before, so that the people that haven't(likely the majority) don't look at it and dismiss it based on the lack of content.

<RuthlessHonesty>Having never played, or heard of Glorwing before, that's exactly what my reaction was.</RuthlessHonesty>

</BrutalHonesty>



               
               

               
            

Legacy_Sharona Curves

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« Reply #2 on: July 24, 2010, 01:38:57 am »


               Cool! Glowring is back! '<img'>



Just curious, who's in charge now?

any "old" DMs still around?
               
               

               
            

Legacy_RenFair

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« Reply #3 on: July 24, 2010, 02:24:52 am »


               

Sharona Curves wrote...

Cool! Glowring is back! '<img'>

Just curious, who's in charge now? 
any "old" DMs still around?



Hi Sharona  '<img'>  
Erik is still lead Admin, with Thrasher Dreadlock, AntiSuperman, and myself as the admin counsel.  There are some old DM's around, I'm sure you remember Faded Lily?  Feel free to drop by and drop an acorn 'B)'  Would love to hear from you.
               
               

               


                     Modifié par RenFair, 24 juillet 2010 - 01:43 .
                     
                  


            

Legacy_RenFair

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« Reply #4 on: July 31, 2010, 07:55:36 pm »


               My apologies for the delay in posting this, I needed to speak to a knowledgeable scripter to help me break it down.

Here's what we have so far:

1.) Custom rules regarding character balance. Our original scripter ran into the infamous RL-problems so I know all about those. He's finishing up what he can, but we're going to need someone who can take a look at what he's done and help build upon it. 

2.) As far as area design, we have about 5-6 people who are contributing zones (all with various degrees of experience). The majority of the zone design for the overworld is done. We're waiting on the final bit of character balance design so we can create dungeon mobs that reflect this balance concept. 

We've also recently gotten a hak specialist who has been creating new haks for us that will involve not only the full CEP 2.3, but CTP and a bunch of other stuff. 


What still needs to be done, and where we really need scripting help: 


1.) Boss fight scripting. In order to make the boss fights fun, our balance scripter created a bunch of cool concepts which we're hoping our boss fights will reflect. 

2.) Loot system. Our gear is being designed on a tiered system with the top tier dropping only from bosses in level 40 group dungeon zones. We're also hoping to implement a token-based reward system as well as a gold-drop system, both of which would award either token or gold to all players within a certain radius of a kill. 

3.) General work on the loot system 

4.) Tag-based death and teleport system. 

5.) Integration of DMFI. 

6.) Integration of HABD.

7) General maintenance once V9 goes live. 

8) Any experience in the realm of persistence, including data-based scripting would be greatly appreciated as well. 


The storyline for the re-launch is being worked on already and my hope is to give the story people as much support as possible. We expect that not everyone will agree on everything, as the old saying goes, "The only thing everyone will agree on is they didn't get exactly what they wanted", however, those who are on staff right now have shown a remarkable ability to debate, lobby and argue without anyone getting buttsore (for lack of a better word).  So, bottom line is we need an integration specialist who is able to read the code of others (or the ideas of others) into a workable system apparatus.
               
               

               
            

Legacy_GhostOfGod

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« Reply #5 on: August 01, 2010, 04:42:07 am »


               I may be just speaking for myself here but I'm sure there are a lot of people working on their own projects and what not, that like to stop in here and help when they can. If you do have trouble finding anyone in particular to give you full time scripting help you know you can always bring your specific problems, questions, etc. here and there will be plenty of folks eager to help you out. Even if you have a bazillion questions. It will give people here something to do and will help other readers with similar problems fix their own.

Good luck to you.
               
               

               


                     Modifié par GhostOfGod, 01 août 2010 - 03:42 .
                     
                  


            

Legacy_RenFair

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« Reply #6 on: August 01, 2010, 11:40:50 pm »


               Thank you GoG (hope it's ok to call you that)  '<img'>   And thanks to everyone for your help, it's very much appreciated, I'm sure I'll be contacting you with some sort of scripting question or another.  It's nice to know I'll be able to find answers here when I need them.  Thanks again.  '<img'>
               
               

               
            

Legacy_SuperFly_2000

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« Reply #7 on: August 02, 2010, 09:02:57 am »


               Hello Renfair,

I think you pretty much come to a good conculsion.



The thing is...even if you don't succeed in getting a scripter for your server you will notice that people here are very helpful. So doing searches on the old board, using script generators and then simply asking your scripting questions on theese boards will get you a long way.



At least thats how I got around the scripting part....not that I needed that much...but sure needed it when I needed it so to speak...
               
               

               
            

Legacy_TSMDude

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« Reply #8 on: August 02, 2010, 12:52:14 pm »


               

RenFair wrote...


1.) Boss fight scripting. In order to make the boss fights fun, our balance scripter created a bunch of cool concepts which we're hoping our boss fights will reflect. 


Some quick suggestions if I may,
We have a AI that I have no problem sharing and passing on that does some very different and intresting concepts that have befuddled people all based on one scipt from teleporting people around a room and thus splitting partys up to absorbing weapons on failed Strength checks and droping them on death to true burrowing, unique deaths and all kinds of goodies.

RenFair wrote...
2.) Loot system. Our gear is being designed on a tiered system with the top tier dropping only from bosses in level 40 group dungeon zones. We're also hoping to implement a token-based reward system as well as a gold-drop system, both of which would award either token or gold to all players within a certain radius of a kill. 

3.) General work on the loot system


Strongly suggest Silicons. 

RenFair wrote...
4.) Tag-based death and teleport system.

 

Once again on teleport we havea  system we really like. Not sure what you mean though by tag based death system?


RenFair wrote...
5.) Integration of DMFI. .


While DMFI is the standrad there is now-a-days in CEP enough DM Tools that you do not ned DMFI but once again it is the standrad that almost all of us have used for a long time.

RenFair wrote...
6.) Integration of HABD.


I have used HABD for years but recently found a system that works better by combining two systems that are smaller, more compact and just overall more modern in its scripting. That is NOT a knock on HABD as at its time it was indeed cutting ede.

RenFair wrote...
7) General maintenance once V9 goes live..

 
Cannot rally help with routine maintence but as everyone has said here people are more than willing to be cool beans with you on this via the forum.

RenFair wrote...
8) Any experience in the realm of persistence, including data-based scripting would be greatly appreciated as well. 


Are you guys using NWNX or SQLite or MYSQL or the norm BioWare?