Genisys wrote...
Sure, but it would be an extensive ammount of scripting, there was actually a weapon in the main campaign that leveled up when you did, it's not a bad system, but if you specifically want a weapon that levels up on it's own, it would requilre a significant amount of coding.
Not something a lot of people would be willing to take on, unless they got nothing else to do, I myself am working on a custom CEP 2.2 Crafting & Treasure System with a Forge, which will be done shortly. There really is no need for an item like you described, when crafting & forges allow you to customize your items the way you want in game, so why make something so intricate when there are countless systems out there that permit extensively powerful items with custom tailoring.
Just a thought.
Without giving away said item, the way it leveled was there are 3-4 versions of it, and at certain level up PC times, it upgraded it to the next one. This way is not only clunky, but also blueprint heavy, when added with custom content *CEP* down right dangerious with the 16K limit on DM client thingy.
I suggest if you want items to grow in power, allow for the Player to choose what power/ability is added and when they can add it. I use Sunjammers forge system, while it is nothing like what the OP is asking for, it does make items grow in power.
http://nwn.bioware.c...469851&forum=47