Question is, if its efficient anymore. When I believed it runs only for PC, it was OK, I assume my module could have max 15 players at once, so default script will fire in average rate of 7times per 6secons, but since it runs for traps as well, atm I have 6dungeons which spawns about 10 traps, now thats 60times per 6seconds. And thats only start, I will have more dungeons and more random traps. No matter if the default script will handle it with simple conditional, the script is fired hence I think its more efficient to use pseudo heartbeat.
Btw was that pseudo heartbeat memory blobbing fixed? If not please copypaste original thread from old forums.
Modifié par ShaDoOoW, 19 juillet 2010 - 03:33 .