Hello all,
can somebody point me to a tutorial on how to create a (simple) emitter in a tile or write it out here?
I've done some searching and looked at some animation tutorials, but I still fail on this:
I'd like to have a simple smoke emitter, which is just there and smokes, so NO day/night changes and such.
I created an "a" dummy, which has the same name as the base (plus the "a"), linked an emitter to it - well, to rule out mistakes, I (after some testing) copied over an existing smoke emitter.
The emitter has a birth rate (I choose 15) and Life Exp. (of 3,0).
I added the animloop01 to the base, set the start frame to 21 and the end frame to 61 (as I found it in another tile), hit the Animation button and set a position key on both positions. Then I did the same for the emitter object (set the position keys).
Well, no emitter showed up. So I added the tiledefault animation, and used Start 10 and End 11 and also added these position keys to the emitter. Still no luck.
When I copy over the settings for the animation keys from a working tile (eg. tsw01_o03_01) =
newanim animloop01 tsw01_o03_01
length 1.33333
transtime 0.25
...
and
node emitter steam_grate01
parent tsw01_o03_01a
birthratekey
0.0 10
1.33333 10
endlist
...
and this also for tiledefault animation, the emitter shows up.
But I'd like te get it to work, when I export from Gmax.
... oh, I just see, that my export exported the position keys for "newanim" for the emitter node (which is not in tsw01_o03_01), but is missing those "birthratekey"-values...
So, my questions are:
1. What am I doing wrong?
2. For just an emitter, which is not to be turned off, only "animloop01" is needed?
https://forum.biowar...t-for-emitters/
post #8 (by Zwerkules)
3. How are the start frame and end frame values determinated? Why don't they start at "0"? Well, they have something to do with a whole day cycle, I believe.
4. Is do I have to set the animation position key for the base and the emitter? Or would the emitter be enough?
A step by step tutorial for eg. creating a smoke emitter effect on a simple plain tile would be great. I think, I'm doing something wrong, when applying the aniamtion settings / setting the animation keys within Gmax.
Thank you in advance.