Author Topic: Custom Content Challenge: April 2016: Baldur's Gate and Offspring  (Read 2478 times)

Legacy_Asymmetric

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #15 on: April 17, 2016, 06:46:33 pm »


               

The following voice sets are available:


  • Tiax (39/49)

  • Safana (27/49)

  • Minsc (35/49)

  • Imoen (34/49)

  • Yoshimo (34/49)

  • Viconia (34/49)

  • Keldorn (31/49)

They are by no means complete, some sounds are missing. The numbers in brackets indicate how many of the 49 sounds are available for each set.


 


The package contains a tlk with names and the text for Tiax and Safana (dunno if I get the others done, sounds only for now) and three haks:


  • bgsnd_cfg contains the 2da and the ssf files

  • bgsnd_wav_en and bgsnd_wav_de with english and german sound files (Tiax and Safana are only available in English)


               
               

               
            

Legacy_Grymlorde

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #16 on: April 18, 2016, 04:27:57 pm »


               


 


The following voice sets are available:


  • Tiax (39/49)

  • Safana (27/49)

  • Minsc (35/49)

  • Imoen (34/49)

  • Yoshimo (34/49)

  • Viconia (34/49)

  • Keldorn (31/49)

They are by no means complete, some sounds are missing. The numbers in brackets indicate how many of the 49 sounds are available for each set.


 


The package contains a tlk with names and the text for Tiax and Safana (dunno if I get the others done, sounds only for now) and three haks:


  • bgsnd_cfg contains the 2da and the ssf files

  • bgsnd_wav_en and bgsnd_wav_de with english and german sound files (Tiax and Safana are only available in English)

 




 


Great work Asymmetric! Just out of curiosity, would using some of the sound files from BG1 fill out the missing spots in BG2 for those characters that appear in both games, e.g. Viconia and Jaheira?


               
               

               
            

Legacy_Asymmetric

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #17 on: April 18, 2016, 05:20:58 pm »


               


Great work Asymmetric! Just out of curiosity, would using some of the sound files from BG1 fill out the missing spots in BG2 for those characters that appear in both games, e.g. Viconia and Jaheira?




 


Unfortunately no, as a lot of lines were just re-used or re-recorded with the same text and generally sound like they have a slightly different pitch and some echo to them.


               
               

               
            

Legacy_T0r0

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #18 on: April 18, 2016, 05:23:30 pm »


               

Grym~ perhaps, if it's the same voice actor/actress..


 


Some ideas to fill out an incomplete voiceset. IMHO


 


1.Use non verbal sounds to fill out some of the obvious ones.. Things like grunts or whistles, etc


2. Sometimes the source material has some long conversations of the character in question of which you can extract certain parts and stitch them together via a sound editor


3. Also if there really is nothing appropriate for a certain entry, no one said that entry has to be that..If it's a phrase or a cuss or something that you think will be used alot. Use it.. I'd rather have my character say something than nothing.



               
               

               
            

Legacy_Asymmetric

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #19 on: April 19, 2016, 05:30:48 pm »


               


Grym~ perhaps, if it's the same voice actor/actress..


 


Some ideas to fill out an incomplete voiceset. IMHO


 


1.Use non verbal sounds to fill out some of the obvious ones.. Things like grunts or whistles, etc


2. Sometimes the source material has some long conversations of the character in question of which you can extract certain parts and stitch them together via a sound editor


3. Also if there really is nothing appropriate for a certain entry, no one said that entry has to be that..If it's a phrase or a cuss or something that you think will be used alot. Use it.. I'd rather have my character say something than nothing.




 


I'm already doing the first two, else I'd only have like 10-12 sounds. I also copied a few grunts and altered them a bit to have multiple for the hit, death and dying sounds. I probably should say that the original voice sets are missing about 6-10 sounds themselves, so it's actually not that far from being complete.


 


Most missing sounds are for No, Can't, Guard Me and Laughing. But if you guys are OK with things like "Guard Me" being something else than advertised then I'll add a couple more sounds to each set. I was unsure whether I should do that.



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #20 on: April 20, 2016, 03:01:48 am »


               

For what it's worth, this was my attempt to re-create the starting BG2 dungeon in the NWN2 with a crypt metatile. At a measly 27K faces it was a bit of a graphics hog....


dungeon_zpsxsqlf4dm.jpg


Ah well, I'm with you in spirit anyway.  '<img'>



               
               

               
            

Legacy_KlatchainCoffee

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #21 on: April 20, 2016, 01:57:03 pm »


               


For what it's worth, this was my attempt to re-create the starting BG2 dungeon in the NWN2 with a crypt metatile. At a measly 27K faces it was a bit of a graphics hog....


 


Ah well, I'm with you in spirit anyway.  '<img'>




 


Surely this can be converted to nwn1, no? '<img'>


 


 


Another idea for this month's CCC probably involved those overhead maps and 'random encounter while travelling over long distances' setup that you had in BG.   I rather liked that little feature, which added to the sense of danger to being on the road.


 


Now, I know such a thing might only be applicable to large mods/PWs where long-distance travel is viable, but it could still be a fun little system to include - either by itself (upon entering a 'long-distance' transition you have a % chance to have or not to have a hostile (or other type of) encounter) or in conjunction with more elaborate systems like 'ranger trails' ( % of a hostile encounter is lowered if you have an experienced ranger in the party, etc)  or a 'pathfinding'  skill (long-distance travel only possible on paths you've already travelled and remembered, and % chance of hostile encounter dependant on particular area of travel and ranks in the pathfinding skill).


 


 


Anyway... I'm just sharing a little brainstorm, quite closely inspired by that BG mechanic.


               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #22 on: April 20, 2016, 10:37:35 pm »


               

@KlatchainCoffee I made such a thing for the Package 2 version of my module "Hrothgar's Resting Place" as part of the experimental area transition system for that version. I didn't have a rangers/druids trails feature though. Anyway, my thought is that to make such a system as a prefab would involve an awful lot of small areas for the encounters due to the number of different terrain types.


 


Having said that feel free to rip whatever you want (if you want anything that is) from HRP and adapt it for your needs.


 


TR



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #23 on: April 21, 2016, 05:36:59 am »


               

At long last, I've finally gotten gmax to work properly on my laptop again. Of course, my trusty 16 year old version of Photoshop stopped working for me at all a few days ago, so today I downloaded and started learning to use GIMP.


 


What does this mean for anyone else? It means I was inspired to make something for this month. '<img'> (And don't worry, I'm making time to get Feb. and Mar. content packaged up sometime in the next few days).


 


Flail of Ages


 


"This flail has been in the care of Lord Arnise for some time, a relic of his adventuring youth. It has been kept disassembled, the individual pieces stored in separate locations, and only used in the direst of emergencies. Lord Arnise was likely concerned about the powerful magic that the weapon radiated when compiled, and rightfully so. A trail of destruction has followed it through history, leading straight back to the original owners.

 

The flail was the creation of the warlike Rakshasa, a race of vengeful spirits that crave human meat, and used as an adaptable weapon that could suit any battle. During a particularly violent hunt the flail was lost, only to be returned when they used their affinity for magic to locate its powerful aura. They discovered that the weapon had found its way into the hands of a great human warrior, and the battle that followed was truly splendid. They have since used the item as bait countless times, 'losing' it again and again. Powerful items gravitate towards powerful people, and powerful people yield the most glorious battles."

 

Four models of the weapon are included:

Flail of Ages +3 (Acid, Cold, Fire) light flail parts 6, color 1

Flail of Ages +4 (Acid, Cold, Fire, Electrical) light flail parts 6, color 2

Flail of Ages +4 (Acid, Cold, Fire, Poison) light flail parts 6, color 3

Flail of Ages +5 (Acid, Cold, Fire, Electrical, Poison) light flail parts 6, color 4

(the bottom and middle pieces are the same for each, but each top is different)

 

I also included 6 Misc. Thin models for gathering the parts.

 

ad_fla10.jpg

 

ad_fla11.jpg

 

ad_fla12.jpg


               
               

               
            

Legacy_3RavensMore

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #24 on: April 21, 2016, 03:35:04 pm »


               

AD, I've wanted that weapon in NW for a long, long time!  It looks great.  It's nice to see you modding again!



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #25 on: April 23, 2016, 09:31:33 pm »


               

BG2_Jan-Jansen_Head.jpg


 


Jan Jansen head based on his Baldur's Gate II portrait. Jan is a gnome illusionist/rogue (and inventor); For your continuous annoyance Jan can join your party in BG 2. For a reason that I never will understand some people love this guy; This is no my case however, he still have a great gnome artificer head....


 


http://forgottenreal...wiki/Jan_Jansen


 


BG2_Jan-Jansen_Head_01.jpg


 


 


"Jan Jansen, at your service"



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #26 on: April 23, 2016, 09:44:27 pm »


               

Never mind the Baldurs Gate series, that head will be great for spelljammer too..


 


TR



               
               

               
            

Legacy_GunnersaurusRex

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #27 on: April 26, 2016, 03:05:06 am »


               

Always dreamed of carrying around a miniature giant space hamster? Now you can...


 


Qdewdy5.jpg



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #28 on: April 26, 2016, 12:35:41 pm »


               

@Gunner that looks great. Any chance you could make a common real Giant Space Hamster? I've always hated the space suited one in the arcane space set.


 


TR



               
               

               
            

Legacy_GunnersaurusRex

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Custom Content Challenge: April 2016: Baldur's Gate and Offspring
« Reply #29 on: April 26, 2016, 11:59:28 pm »


               


@Gunner that looks great. Any chance you could make a common real Giant Space Hamster? I've always hated the space suited one in the arcane space set.


 


TR




 


Right, had a go at this. This bad boy uses a modified Bioware's bear as a base so it's not particularly high poly - though guess that means he could be shrunk down and used as an actual ordinary hamster. Or perhaps an escaped miniature giant space one...


 


KObh6X1.jpg


 


 


Run for your life!


 


 


5Hmuryx.jpg