Hello,
I'm working on a non-replacing "ranged" weapon (based on some ideas from 4760 in the NWN2 forums) for a project and I've run across a weird issue. I've added a new melee weapon to baseitems.2da, but I have set its range to 30 meters. As far as the mechanics go, it works just fine and the model and everything work properly.
The problem I am having is with the sounds. I added a new row to weaponsounds.2da, but for some reason, the gun only makes a sound when it misses! Since the sounds play I know it isn't the sound files or the hak, but just to be safe I tired it using only built in sounds with the same result. I also made sure my override folder was empty.
I haven't been able to find much info on weaponsounds.2da on the web, is there some trick to it that I don't know about? Obviously the gun should go "boom" every time you fire it whether you hit, miss or bounce. Is there some easier way to do this?
If this works I hope to make it all into a hak file for both NWNs (1 and 2) that anyone can use. My focus will be on black powder weapons and reloading will be handled via scripting.
Thanks!
Matt