Author Topic: Seeking Fix for Seeing Through Walls in Castle and Ruins Tilesets  (Read 1146 times)

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Seeking Fix for Seeing Through Walls in Castle and Ruins Tilesets
« Reply #15 on: February 26, 2016, 06:26:39 pm »


               

note CPP contains a huge ammount of similar fixes, visibility issues, pathfinding issues, visible polygon gaps, edge fixes and also some walkmesh fixes (mostly the fix the "up in the air" issues)


 


Although till now there was maybe 10 tiles fixed for visibility, the ammount of the problematic tiles in ruins and TNI02 really suprised me and mainly that I never noticed it. Not much time and mood to play anymore...



               
               

               
            

Legacy_Grymlorde

  • Sr. Member
  • ****
  • Posts: 362
  • Karma: +0/-0
Seeking Fix for Seeing Through Walls in Castle and Ruins Tilesets
« Reply #16 on: March 01, 2016, 05:42:07 pm »


               


note CPP contains a huge ammount of similar fixes, visibility issues, pathfinding issues, visible polygon gaps, edge fixes and also some walkmesh fixes (mostly the fix the "up in the air" issues)


 


Although till now there was maybe 10 tiles fixed for visibility, the ammount of the problematic tiles in ruins and TNI02 really suprised me and mainly that I never noticed it. Not much time and mood to play anymore...




 


It would be great if you would release those fixes as a standalone hak for those of us who'd rather not install all of the CPP. Thanks!


               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Seeking Fix for Seeing Through Walls in Castle and Ruins Tilesets
« Reply #17 on: March 01, 2016, 07:39:39 pm »


               


It would be great if you would release those fixes as a standalone hak for those of us who'd rather not install all of the CPP. Thanks!




why, you had some issue with CPP?


 


It would be actually great if peoples would actually try to use it, unfortunately most builders first thought is "how do I take the stuff from this CC without having to use that CC". Well the answer is easy. Download it, install it, rip the files you want using nwnexplorer or bifexporter and repack them as you want. Due to the mentality of this community I was fored to remove the restriction on the content I added there initially so doing this is no longer against the CPP permissions (althought its definitely against my wishes... but who cares) and you can post it standalone in any form. But no I won't do that myself to make it easy for you.


 


Although, tileset fixes are available standalone as a "builders resource" for CC creators on the main CPP page. This doesn't contain the extra fixes from 1.72 development though.



               
               

               
            

Legacy_Grymlorde

  • Sr. Member
  • ****
  • Posts: 362
  • Karma: +0/-0
Seeking Fix for Seeing Through Walls in Castle and Ruins Tilesets
« Reply #18 on: March 03, 2016, 12:55:04 am »


               

Thanks for the 1.71 tileset fix. I appreciate all the work you've done in fixing the core tilesets.


 


The reason I don't install the CPP is the same reason I don't install anything with a lot of scripting, namely I want to understand what the scripts are doing so that if something breaks in the module, I can fix it. I'm still a novice scripter so that rules out most of the scripting packages out there. Consequently, the majority of the custom content I use are models and textures. Using CPP in its entirety is too big a commitment for me to make at this time.



               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Seeking Fix for Seeing Through Walls in Castle and Ruins Tilesets
« Reply #19 on: March 03, 2016, 01:43:43 am »


               


Thanks for the 1.71 tileset fix. I appreciate all the work you've done in fixing the core tilesets.


 


The reason I don't install the CPP is the same reason I don't install anything with a lot of scripting, namely I want to understand what the scripts are doing so that if something breaks in the module, I can fix it. I'm still a novice scripter so that rules out most of the scripting packages out there. Consequently, the majority of the custom content I use are models and textures. Using CPP in its entirety is too big a commitment for me to make at this time.




Well if you run into some issue caused by CPP script, and those sometimes happens under rare circumstances, you can write into CPP forum or just PM me, Im now around and Im happy to help anyone trying to integrate CPP into their module.


 


Since its so easy to uninstall it, you can just try it, find out if it causes some issues, and if it does then uninstall it. It fixes so many vanilla issues that one or two issues that might happen after installing (and which are usually caused because builder didn't also merged 2das) weren't reason to uninstall it for most builders who actually tried it. But majority of builder actually didn't even tried.


 


Installing CPP should be seamless and should not cause any issues - if it does its a bug in CPP design and I fixed all of them in 1.72development.



               
               

               
            

Legacy_Gruftlord

  • Sr. Member
  • ****
  • Posts: 490
  • Karma: +0/-0
Seeking Fix for Seeing Through Walls in Castle and Ruins Tilesets
« Reply #20 on: March 07, 2016, 10:17:25 am »


               CPP scripts don't overwrite any original files, they only overrule them due to having higher priority. They contain several fixes for the vanilla scripts and iirc ShadoOow also once cleaned and formatted them for easier readability. So aside from the switches and hooks he added, they should offer an better and easier starting point for anyone to learn something about NWN scripting, let alone for learning to fix scripts, by comparing old and new version. They fact that some bugs may also have snuck up into ShadoOow's scripts does not change that.
               
               

               
            

Legacy_Jedijax

  • Hero Member
  • *****
  • Posts: 692
  • Karma: +0/-0
Seeking Fix for Seeing Through Walls in Castle and Ruins Tilesets
« Reply #21 on: March 08, 2016, 05:11:37 am »


               

Are these issues common after the 1.69 patch? If so, where could I find the fixes? I've already downloaded the fixed set files shadoow shared here for tdr and tni, but I may be missing others.