I particularly like the tutorial on making a single-tile tileset. So thank you for that one and you never know one day I might just (all right who said "flap, flap, oink") get around to doing one or two of those.
TR
Ummm haven't you seen that latest snack food commercial with the pig using jet/rocket engines? Flapping is so pase'
I wish I had been able to complete the other tutorials I originally had in mind, but with time and money lost over the past 5 or 6 years with damaged computers etc, I just lost all the notes I had compiled on the different things I wanted to create new tutorials for. MerricksDad's tutorial on creating a tile-set is better in some ways than some of what I had created, but of course a single tutorial just can't cover everything for tile-sets, texturing, animating etc...
Anyway, tile-sets are something that require time and strong interest in creating said tile-set. Focus is the most difficult aspect of it. You can't really create a tile-set while also attempting to build a module, or create creatures etc... placeables are a bit different and sometimes they are needed or desired with a given tile-set, and while creating that set, creating any planned placeables at the same time makes sense... but if you are attempting too much other stuff, well, confusion sets in, then forgetfulness, and after sometimes months of work you end up with a .SET file that just won't work and you throw your hands in the air, hit delete, and move on to something else altogether... I know, I have done it.
I still have basic (not correct term, believe me) sets that are expansions of rural, forest, tropical etc... HUGE sets actually. Way too much work for a single person to accomplish. Biggest problem for me has always been forcing myself to work on completions, making EVERY terrain and EVERY crosser work. When dealing with huge sets that have more than 3 or 4 terrains, and 6 or more crossers, the combinations required to make them all work together just exponentially grows to the point that there is absolutely no way to even find the first tree, much less the forest...
Basically, think smaller I guess. There will always be enough "extra" work to do, typically more than you originally thought, heh, not typically, but ALWAYS. There are always reasons to think that having an extra terrain in a set is a good idea but when you add more and more, that work truly gets daunting. Of course, having said all of that, I STILL love buildings sets, and fixing them... I just need to get a decent computer to accomplish it.