Author Topic: Combining Tilesets together  (Read 2319 times)

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #15 on: February 18, 2016, 03:44:44 am »


               

Here is what I have so far for the standard rural tileset


 


10fb11l.jpg


 


 


There are no placeables, its all just part of the tiles and or retextures. 


 


 


Edit: I know some people may like clean slates so they can use placeables to make the area look the way they want, but this is what I want out of a tileset. I love having a area look great without placeables. So I'm really loving the looks of this so far and I have all of you to thank for this. All of you have really help be learn everything I know to get me to this point. So thanks to all of you how have helped me and thanks to everyone who made all the haks and overrides I used to make this.


 


Haks used when making this was Facelift Biorural, NWNCX, Llyra - Optional Content, The Vast haks (vs_rural and vs_T0r0_rural). So I would think T0r0's work has a hand in it as well. There may be more people who did work on what I used as well.


               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #16 on: February 18, 2016, 04:20:21 am »


               

Here is a few screenshots without all the flowers and what not.


 


 


osbqyf.jpg


 


 


With Grass


 


11s1i4x.jpg



               
               

               
            

Legacy_Bannor Bloodfist

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Combining Tilesets together
« Reply #17 on: February 18, 2016, 05:31:02 am »


               

It still amazes me how much we can all accomplish with such an old engine.


 


Yes, it takes a huge amount of work to combine tile-sets, And to make them variable enough so that they don't look stale every time you create an area with that given tile-set.  You have accomplished quite a bit, and of course, the more time you spend with it all, the more you will learn and the better things will eventually turn out. 


 


My biggest complaint has always been the load times.  Yes, Aurora can be forced to make things look almost realistic, but the processing load gets so darned bad that you end up with diminishing returns for all the work that is required.


 


Anyway, things are looking good.  I hope you don't lose your enthusiasm with working with tile-sets, so when things start to get annoying or you start getting frustrated, just remember to take a break for a bit, and go back with more enthusiasm after the break....



               
               

               
            

Legacy_Jedijax

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Combining Tilesets together
« Reply #18 on: February 18, 2016, 06:13:53 am »


               

I like it much better without the flower alphas. Looks a lot like mine.




               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #19 on: February 18, 2016, 10:47:33 am »


               

Jedijax the nice thing is that it has both tiles, only a few tiles has the flowers on them, most of the tiles don't. So if you want to create a flowery ravine or meadow you can without having to use placeables.


               
               

               
            

Legacy_meaglyn

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Combining Tilesets together
« Reply #20 on: February 18, 2016, 01:58:46 pm »


               

I think that came out pretty nice, Tonden. Good stuff.



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #21 on: February 18, 2016, 05:32:26 pm »


               

I'm looking into making the yellow and blue flowers more of a reskin hax that can be used in the patch folder.


               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #22 on: February 19, 2016, 03:57:07 am »


               

How can I find out what tiles are missing?


 


 


wio5fn.jpg


 


 


At first I thought it was just a texture but I looked through all the models and all of them showed a ground texture. So I'm guessing I'm missing the tiles all together. But I'm unsure how to go about finding out what tiles I'm missing.



               
               

               
            

Legacy_cervantes35

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Combining Tilesets together
« Reply #23 on: February 19, 2016, 07:12:28 am »


               

In the toolset with nothing selected hover your mouse over the tile that's missing in the lower left hand corner you will see the coordinates of your mouse as well as the tile number.



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #24 on: February 19, 2016, 02:10:07 pm »


               

Thanks a lot Cervantes35 I was able to find all the missing tiles thanks to you.


 


 


Now the only thing that seems to be still missing is a texture " trm01_thicket01 ". For some reason I haven't been about to find this one texture so far.



               
               

               
            

Legacy_T0r0

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Combining Tilesets together
« Reply #25 on: February 19, 2016, 02:24:51 pm »


               

It's in medievialrural by Zwerk..  There's a search function in NWN Explorer. (bottom of the resources tab)



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #26 on: February 19, 2016, 02:31:46 pm »


               

Never mind I just found a copy of it in Zwerkules Medieval Rural tileset.



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #27 on: February 19, 2016, 02:34:45 pm »


               

WoW thanks T0r0 I'm glad you pointed the search function out to me. I never know that was there, man I could have been saving a lot of time.


 


Thanks again T0r0


 


 


There is a PW " The Vast " that put together a really great looking override/addon for the standard forest tileset.


 


 


20131102120708-10e7a3bb-me.jpg


 


 


The only downside is that it pulls some tiles and textures from a few other tilests. So it's not completely independent by its self. There for, since I like it so much and would love to use it my self I have taken the time to peace it together so it can and will be its own stand alone hak override/addon. This way all the other haks will not be needed in order to use it.


               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #28 on: February 19, 2016, 03:40:20 pm »


               

To think that both the rural and forest tilesets I'm working on are overrides/addons for the standard rural and forest tilesets is just crazy. I mean just think people could use haks like these to update their modules or PW's and give their worlds a whole new look.


 


Here is another screenshot of the forest. It has raise lower, hills, non walkable rural water waterfalls, trees/bushes with different shades of greens/browns, and much more.


 


 


2v9rnzt.jpg


 


 


Don't get me wrong I didn't make any thing I'm just peaceing it all together. I started with a base hak that pulled its tiles and textures from other haks. So I'm really just pacing together a puzzle. So I'm not taking any credit. I'm just saying I could see where a lot of people could find haks like these very useful.


 


The tiles, textures, models and everything was made by a lot of different people. I know some of it is Zwerkules, Six,and T0r0 work. I'm also sure there were more who's work was involved in making the things used in these override/addon tilesets. To be honest I don't have a clue how many or who all had a hand in it. I do know one thing, this community has some really gifted people putting in lots and lots of hours to make some really fabulous things for this game and if it wasn't for these people this game would have died a long time ago.


 


Oh and lest not forget the people who keep up and run the websites, the new vault, and forums that we all use.


 


Edit: Shoot I owe most of everything I know and have learnt about this game from you all. So thanks for the help that you all have done for me personally. Because it has brought me to where I now and I love it.  ':wub:'


 


I just love this game but even more I love this community.  



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #29 on: February 19, 2016, 04:16:11 pm »


               

I only thing with tilesets that I don't really like the idea of toying with is the .set file. So this is the next thing that I really need to learn. So to help me with this I have been thinking of adding the TNO Castle Crosser, Castle High, and Castle Low to the CRC tileset. How hard and how much time would this be to do?