Author Topic: Combining Tilesets together  (Read 2316 times)

Legacy_Tonden_Ockay

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Combining Tilesets together
« on: February 16, 2016, 03:46:56 am »


               

Hi all


 


I'm working with a few different tilesets that pull from one another and I would love to make them all one tileset.


 


2ms11zc.jpg


 


 


The Screenshots are of the standard rural tileset with CEP's overrides, NWNCQ Hak, and another tileset that we will just call X for now.


 


Tileset X is also an override hak for the standard tileset that pulls a few tiles and textures from other tilesets Wild Woods is one that I know of for sure.


 


I have also made a few texture changes to NWNCQ grass and did away with that bright neon green grass/ground.


 


I know it sounds like a mess LOL but I really like the way its looking.


 


 


I'm going to look into trying to find out how to gather all the tiles, textures, and what not that makes up this tileset and see if I could bring them all together in just one easy to use hak/override. 


 


 


Edit: Having it set up as a Hak addon/override might be best because I then could make different copies of it for different tilesets right?


               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #1 on: February 16, 2016, 04:10:37 pm »


               

Ok tileset X and NWNCQ both are addons/overrides for the standard rural tileset. I have Tileset X set above NWNCQ so that X is the main while NWNCQ is just filling in. So if I want to combine the two haks into one all I would need to do is


 


Export all of Tileset X files into a folder


Open NWNCQ and import all of Tileset X files and override all the ones that are named the same.


 


Is this right?


 


Oh wait I would also need to combine the .set files as well right?


               
               

               
            

Legacy_T0r0

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Combining Tilesets together
« Reply #2 on: February 16, 2016, 04:42:50 pm »


               

Yep.. 


 Take your base set file.. If your base set file is still a work in progress, consider padding couple hundred(500) tileset entries [TILE1]. 


Depending on the tiles you're adding, make sure terrains and crossers match. If any of the added tiles are features or groups, you'll also need to edit the itp file.


There are some specific thing you really need to be wary of. Numbering, exact naming, minimaps, doors (if any). the set file is very intolerant of mistakes IMO.


 


That's just the editing of the set file itself. Ideally, the mdl files will also require tweaking. This will include making any necessary height changes, ensuring consistent textures with the added content, checking shadows, and making sure the walkmesh has no errors and represents the terrain accurately. 



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #3 on: February 16, 2016, 04:58:05 pm »


               

I take it that there isn't some tool where I could just drop .set A into a folder and .set B into a folder then hit combine and BAM the .set file is done. LOL  '<img'>



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #4 on: February 16, 2016, 05:09:33 pm »


               

Ok I guess NWNCQ doesn't have a .set file so it should really be easy to combine it with another hak right? 



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #5 on: February 16, 2016, 05:26:20 pm »


               

So I take it that the .set file is what keeps a lot of people from combining tilesets? I mean going page by page could take hours, while the rest looks like it should be easy.



               
               

               
            

Legacy_T0r0

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« Reply #6 on: February 16, 2016, 05:32:20 pm »


               

No set file in nwncq ? that would surprise me...


 


**quick look and saw a ttr  ttf and tin **



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #7 on: February 16, 2016, 06:39:45 pm »


               

I downloaded all 6 files from NWNCQ on the Vault and I can't seem to find a .set file in them. I have found it in a lot of other haks that I have on my computer but I'm not finding one in the NWNCQ files I downloaded today. So if there is I can't find it in the overrides or the hak files.



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #8 on: February 17, 2016, 01:48:17 am »


               

Ok I have combined a few of the Haks so far. However I have come up with the following problem.


 


 


 


2m3iepz.jpg


 


 


How do I go about finding the name of what is missing so I can go digging in other haks to find it?



               
               

               
            

Legacy_T0r0

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« Reply #9 on: February 17, 2016, 03:13:14 am »


               There's a few ways. Easiest for 1 tile...


Open mdl in notepad, search for bitmap. Make sure you have any that are not stock in your hak or your override (For testing purposes)
               
               

               
            

Legacy_Tonden_Ockay

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« Reply #10 on: February 17, 2016, 02:18:05 pm »


               

Thanks a lot for the insight T0r0 I was able to find it by following your directions.  '<img'>



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #11 on: February 17, 2016, 02:29:48 pm »


               

Ok I have a question. I know I know I'm full of questions '<img'>


 


Any way here we go. To keep things simple lets say I'm using Complete Rural City tileset and I would like to have Neverwinternights Facelift rural hak's textures to work for CRC. How would I go about doing this?


 


 


Edited to add links



               
               

               
            

Legacy_Zwerkules

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Combining Tilesets together
« Reply #12 on: February 17, 2016, 03:51:32 pm »


               

Ok I have a question. I know I know I'm full of questions '<img'>
 
Any way here we go. To keep things simple lets say I'm using Complete Rural City tileset and I would like to have Neverwinternights Facelift rural hak's textures to work for CRC. How would I go about doing this?
 
 
Edited to add links


Copy everything but the ttr.set file from biorural.hak into the CRC hak. Then edit the ttr.set file in the CRC hak and replace the [Grass] section with that of the set file from biorural.hak if you want to use the same grass. That will take care of all the rural tiles in CRC. That way you'll also get all the fixes for low camera angles that I'm pretty sure CRC doesn't have.
               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #13 on: February 17, 2016, 04:17:16 pm »


               

Thanks a lot Zwerkules you rock.



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #14 on: February 17, 2016, 10:28:15 pm »


               

So far I can't seem to figure out how to get the other grass to show like you were talking about. '<img'>