Author Topic: Custom Content Challenge: February 2016: A Farmer's Life  (Read 945 times)

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Custom Content Challenge: February 2016: A Farmer's Life
« on: February 01, 2016, 05:49:45 pm »


               
The theme for this month's challenge: "A Farmer's Life":

  

A Farmer's Life: A farmer theme with new farm animals, crops, tools, etc... More realistic farm animals, ground-based crops (tomato, strawberry, water melon, potato, cabbage, etc.), farmer's clothing (hats, work gloves, outfits), more farm tools, placeables (sheds, tools, outhouses, barns), crop growing/harvesting scripts, new farm sounds, or even prefab objects (to help builders quickly flesh out NWN farms). Give those thousands of farming commoners more to work with!

 

This theme was suggested by Anamorphose.

 

Guidelines:


  • It must be fully working in game.

  • Use of vanilla NWN or publicly available texture is fine.  Just remember that NWN textures must have dimensions in powers of 2 (2, 4, 8, 16, 32, etc.).

  • Teamwork is welcome.

  • Beginners most welcome. Don't be afraid, just try, you'll be surprised!

  • "Custom Content" includes many sorts of things: models, scripts, prefabs (areas, items, creatures, conversations, quests, etc.), sounds, portraits, or anything else new for the game.

  • All submissions must be finished, working, and emailed to NWNCCCMakers@gmail.com (or a non-Vault link provided) by March 1st, 2016. Sooner than that is perfectly fine too. ;-)

  •  

     

    Somethings you could include in the download/email that would make packaging everything up easier and faster:


  • 2da lines needed.

  • Screenshot from in game for use on the vault page (this also gives me hints on how to display the new goodie). Formats: .bmp, .jpg, .png, or .tga

  • Portraits (if needed) of your new goodie. Placeables and monsters should include a portrait.

  • Inventory icons (if needed) of your new goodie.

  • Any credits you would like listed.

  • If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).

  • Also if you would like an invite to the CC Makers group, send Rolo Kipp a friend invite. The group is nothing spectacular, mostly just documentation on 2da lines.

  •  

    Remember, the Challenge is all about fun, sharing, creativity, and surprise!

     

    This thread is for all sorts of discussion about this month's theme: ideas for things to make, questions/concerns, announcement of what you intend to make, screenshots of work in progress and/or finished projects.  

     

    If you want to discuss the Monthly Custom Content Challenge idea as a whole or wish to submit ideas/themes for future monthly Challenges, please post in its thread here

     

    When submitting a new theme, please provide a title and short summary of the theme.

     

    If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge. 

     

    We'll try to help!

     

    Have no fear and join the fun!

     

    And finally, you can: 

     

    Submit theme suggestions. 

    Vote for March's theme.

    Email content to: NWNCCCMakers@gmail.com


                   
                   

                   
                

    Legacy_The Amethyst Dragon

    • Hero Member
    • *****
    • Posts: 2981
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #1 on: February 01, 2016, 05:50:04 pm »


                   

    Declared/Intended Projects:


     


    Emailed/Downloaded Projects:


    Peasants Speaking One-Liners (prefabs) by Grymlorde


    Chicken Coop (placeable model) by Shemsu-Heru


    Hay Pile (placeable model) by Shemsu-Heru


    Butter Churn (placeable model) by The Amethyst Dragon


    Cabbage Plant (placeable model) by The Amethyst Dragon



                   
                   

                   
                

    Legacy_MerricksDad

    • Hero Member
    • *****
    • Posts: 2105
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #2 on: February 01, 2016, 07:18:12 pm »


                   

    It would be super simple to model hundreds, if not thousands, of trees off that which is shown in the Farmville (for facebook) screenshots. They ended up with at least hundreds of unique looking plant sprites. One could also examine other farm-style games in the Zynga franchise, as well as those that were intended as alternative leeches. Newer graphical versions of farmville/castleville/cityville all exist, by other names, and often give you a good screenshot in a 3D environment, instead of simply sprites. Creating smallish plant clones of those screenshots would be exceptionally simple for a new GMax user, as long as they knew something about setting up textures, and making use of them in Gmax. This could be the perfect opportunity to teach new CC builders.


     


    While cartoony, the simple model mesh is far more than useful. All you have to do then is substitute the texture with something more useful, and colored like those things built by Shemsu-Heru, so that it will properly collect local lighting.


     


    Feed%20Mill%202.jpg



                   
                   

                   
                

    Legacy_rjshae

    • Hero Member
    • *****
    • Posts: 553
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #3 on: February 01, 2016, 10:25:32 pm »


                   

    A few obscure things that might be found on a medieval farm:


    • Ard (scratch plow)

    • Butter churn

    • Hand barrow (no wheels)

    • Hand-mill

    • Harrow

    • Winnowing basket


                   
                   

                   
                

    Legacy_Grymlorde

    • Sr. Member
    • ****
    • Posts: 362
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #4 on: February 02, 2016, 12:25:15 am »


                   

    I'm going to create some pre-fab peasants who speak random one-liners:


     


    michael-palin-monty-python-holy-grail-de


     


    And not just obligatory one-liners from Monty Python & The Holy Grail.  '<img'>



                   
                   

                   
                

    Legacy_modderpunk

    • Newbie
    • *
    • Posts: 19
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #5 on: February 03, 2016, 02:08:58 pm »


                   Maybe it is allready there but then i cannot find them  but what i would like to see is some placables or tiles to represent the inside of mills. (If possible even moving ones) There are both wind and watermills in the tilesets but if you want to build the inside there is nothing (as far as i know)
                   
                   

                   
                

    Legacy_3RavensMore

    • Hero Member
    • *****
    • Posts: 1153
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #6 on: February 03, 2016, 02:20:22 pm »


                   

    Modderpunk, you might take a look at these from AD.  They look great and are functional as well.


     


    http://neverwinterva...pak/mill-stones


                   
                   

                   
                

    Legacy_modderpunk

    • Newbie
    • *
    • Posts: 19
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #7 on: February 05, 2016, 12:19:06 am »


                   Ah, thanks. I missed those i guess. They look good
                   
                   

                   
                

    Legacy_Shemsu-Heru

    • Hero Member
    • *****
    • Posts: 1007
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #8 on: February 13, 2016, 03:07:59 pm »


                   

    Haypile.jpg


     


    A hay pile placeable, made from a free model at "sharecg.com": http://www.sharecg.c...Poorfolks-props



                   
                   

                   
                

    Legacy_MerricksDad

    • Hero Member
    • *****
    • Posts: 2105
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #9 on: February 13, 2016, 03:40:13 pm »


                   

    Toss a couple of my horse turds around that pile and it would look the perfect farm setting.


                   
                   

                   
                

    Legacy_KlatchainCoffee

    • Sr. Member
    • ****
    • Posts: 372
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #10 on: February 15, 2016, 02:47:05 pm »


                   

    *is posting this on account of being completely shameless* 


     


    Having hearty farms at heart


    And hopeful harvests of nice art


    Goes down on them hopeful knees


    And prays for various things like - geese


    And proper chickens, even ducks,


    For goodly sheep and grumpy goats,


    Fields of domesticated oats


    Crop-circle-dented for good luck.


     


    Pest-eaten crops would be a boon,


    With beanstalks whistling a tune


    And giant hamsters from the Moon


    Whose awful rhyming'll make you swoon.


     


    ':bandit:'



                   
                   

                   
                

    Legacy_Tarot Redhand

    • Hero Member
    • *****
    • Posts: 4165
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #11 on: February 15, 2016, 06:48:26 pm »


                   

    Ahem! TR's Crop Circles. Based on a brush set from Obsidian Dawn (in case someone wants to do a different texture).


     


    TR



                   
                   

                   
                

    Legacy_Shemsu-Heru

    • Hero Member
    • *****
    • Posts: 1007
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #12 on: February 21, 2016, 12:52:39 pm »


                   

    Chicken%20coop.jpg


     


    A chicken coop placeable, made from a free model at "opengameart.org": http://opengameart.o...nt/chicken-coop



                   
                   

                   
                

    Legacy_Grymlorde

    • Sr. Member
    • ****
    • Posts: 362
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #13 on: March 01, 2016, 02:20:19 am »


                   

    While doing testing, I discovered that GetPCSpeaker() doesn't work in one-liners, even if executed from the Action Taken tab. So I'm going to "throw a brick or two" at it and hopefully wrap it up by end of day Wednesday, Pacific Time.



                   
                   

                   
                

    Legacy_Failed.Bard

    • Hero Member
    • *****
    • Posts: 1409
    • Karma: +0/-0
    Custom Content Challenge: February 2016: A Farmer's Life
    « Reply #14 on: March 01, 2016, 05:54:34 pm »


                   

    Does GetPCSpeaker() work in the conditional for a one liner?  If it does, you could always either do your thing there, or save it as a variable to use in the action taken script.