Author Topic: Tiny New Tool Released On Vault  (Read 605 times)

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Tiny New Tool Released On Vault
« on: January 30, 2016, 10:17:36 pm »


               

I have just this minute uploaded a new tool to the vault (WHAT!?! Another one? Don't panic just read on... '<img'> ). It is called RotateEm. It works on just a single model file at a time. All it does is to rotate the model in one of three axis, by one of two fixed angles - either 90 degrees or 180 degrees. Furthermore when rotating by 90 degrees there is the choice to rotate either clockwise or anti-clockwise. This latter option is not available for the 180 degree rotation as both directions would give the same result. This gives a total of 9 rotations.


 


RotateEm.gif


 


As not all models/parts of models are centred around the origin (0,0,0) there is an option to adjust the height of the resulting model.


 


RotateEm2.png


 


The project page for this is here.


 


Little back-story - I made this for myself because I had a need for such a tool. In fact I had made a version of this before I made and uploaded the tool in the thread at the end of this link, I just hadn't fully debugged RotateEm. I then finished making those eyes and at last got (hopefully) the bugs out of RotateEm, made slight adjustments to the 7 seven page manual packaged it and posted it.


 


If you download it, I would appreciate feedback especially on the manual.


 


Ooops, nearly forgot. Thanks to MD for his help and insight.


 


TR



               
               

               
            

Legacy_YeoldeFog

  • Sr. Member
  • ****
  • Posts: 415
  • Karma: +0/-0
Tiny New Tool Released On Vault
« Reply #1 on: January 31, 2016, 06:02:12 am »


               

Looks like a handy tool. Is it supposed to be 500 centimetres? That is 5 meters. '<img'>



               
               

               
            

Legacy_TheOneBlackRider

  • Hero Member
  • *****
  • Posts: 512
  • Karma: +0/-0
Tiny New Tool Released On Vault
« Reply #2 on: January 31, 2016, 08:52:10 am »


               

Your manual is great (IMO)! Not just a "how to use" one. Your "math part ':blink:' " (= the equations) is a very nice addon! Thanks!



               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Tiny New Tool Released On Vault
« Reply #3 on: January 31, 2016, 11:22:42 am »


               

@YeoldeFog - <various hissing, spitting sounds> Dang, you would think that after the number of hours I put into debugging the thing... Typo corrected version uploaded. Oh and thanks for catching that.


 


TR



               
               

               
            

Legacy_CaveGnome

  • Sr. Member
  • ****
  • Posts: 432
  • Karma: +0/-0
Tiny New Tool Released On Vault
« Reply #4 on: January 31, 2016, 01:13:45 pm »


               

Well done TR, this looks very useful. I can't give you real feedback for now (not posting from my usual Gnomeputers) but here are some random thoughts... Make batch work a possibility (using wildcards in the model name for exemple). And why limit the offset to 10 meters ? Maybe you can add a freeform input to let the user choose the desired number.



               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Tiny New Tool Released On Vault
« Reply #5 on: January 31, 2016, 05:04:09 pm »


               

<said with tongue firmly in cheek and just a dash of truth behind it (aka mostly just kidding)>


 


Programming School Rules


  1. All users are idiots - give them as little choice as you can get away with... ':whistle:'

TR



               
               

               
            

Legacy_shadguy

  • Jr. Member
  • **
  • Posts: 85
  • Karma: +0/-0
Tiny New Tool Released On Vault
« Reply #6 on: February 03, 2016, 07:15:39 am »


               

I gave your tool a quick try even though you had disclaimers about placeables, etc.


 


In the course of working on a request buried off-topic in this thread: http://forum.bioware...lls/?p=20027699, I found your tool useful to quickly rotate a new (missing) edge tile I had to create from the source material.  So for a simple stripped down edge tile (a tile with no animations, no emitters, no wok), it seems to be working.


 


-Dave



               
               

               
            

Legacy_Zwerkules

  • Hero Member
  • *****
  • Posts: 1997
  • Karma: +0/-0
Tiny New Tool Released On Vault
« Reply #7 on: February 03, 2016, 04:49:06 pm »


               

I have just this minute uploaded a new tool to the vault (WHAT!?! Another one? Don't panic just read on... '<img'> ). It is called RotateEm. It works on just a single model file at a time. All it does is to rotate the model in one of three axis, by one of two fixed angles - either 90 degrees or 180 degrees. Furthermore when rotating by 90 degrees there is the choice to rotate either clockwise or anti-clockwise. This latter option is not available for the 180 degree rotation as both directions would give the same result. This gives a total of 9 rotations.
 
TR

You will get problems with ground textures on tile edges not matching the edges of adjacent tiles if you rotate tiles without remapping ground textures with activated 'rotate texture'.
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
Tiny New Tool Released On Vault
« Reply #8 on: February 03, 2016, 10:15:52 pm »


               

Makes me glad I put those caveats on the project page.


 


TR