Author Topic: Help with a walkmesh  (Read 542 times)

Legacy_3RavensMore

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Help with a walkmesh
« on: January 28, 2016, 08:07:48 pm »


               

Can anyone help my with this %&#! walkmesh?  I normally can tweak them enough to do what I want, but this one is baffling me.  It's tile tdc01_h05_01 -- the broken bridge in the crypt.  I'd like the extend to walkmesh a bit onto the still intact planks but nothing I do seems to effect the walkmesh--save for making the PC move to somewhere other than where I click.  Here's the model - https://www.dropbox....h05_01.mdl?dl=0


 


Any help would be appreciated. 



               
               

               
            

Legacy_OldTimeRadio

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Help with a walkmesh
« Reply #1 on: January 29, 2016, 01:21:37 am »


               

Since the tile is from tdc01_h05_01, but internally named zdc02_h05_01, I renamed the tile base so I can drop it into my default crypt.  After exporting it, I can get here.  That looks like where I'm supposed to be able to get to, isn't it?  Are your sure your .wok is getting overwritten with the new one you export?



               
               

               
            

Legacy_3RavensMore

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Help with a walkmesh
« Reply #2 on: January 29, 2016, 01:38:29 am »


               

That's where you're supposed to get.  I'll check it again in the morning.  I was sure it was seeing the new .wok file, but... 


 


Edit: And since I had the wrong tile name...  *sigh*


 


Note to self: never try to do something that requires concentration while taking prescription pain killers as well. 



               
               

               
            

Legacy_3RavensMore

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Help with a walkmesh
« Reply #3 on: February 01, 2016, 07:24:42 pm »


               

OTR, that worked.  Thanks for rescuing my addled brain.