Author Topic: Crashing tiles  (Read 510 times)

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Crashing tiles
« on: January 05, 2016, 07:54:36 am »


               

I recently noticed a crashing in Rocky Mountains tileset, since this reported other players too and updating graphic drivers didn't fix it. I looked into it. After few hours I found the tiles causing this, its tbm18_z01_01, tbm18_z02_01,  tbm18_z03_01.


 


image


 


I know edge tiles mustn't have lights but this is suprisingly not the case. I found out that its the two vertical branches with tree foliage that are causing this. Unfortunately I have no idea why. So far I simple deleted these objects from tiles and Im happy with that, however I would love to find out why its causing this. What is so wrong about them its crashing. Could help me fix other tiles in future.


 


Any ideas?



               
               

               
            

Legacy_Zwerkules

  • Hero Member
  • *****
  • Posts: 1997
  • Karma: +0/-0
Crashing tiles
« Reply #1 on: January 05, 2016, 06:17:58 pm »


               

Any ideas?

You don't have to remove those. Just change every occurance of "tilefade 1" to "tilefade 0". Or better yet look for every tilefade that is > 1 and set it to 0.
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Crashing tiles
« Reply #2 on: January 05, 2016, 06:22:26 pm »


               


You don't have to remove those. Just change every occurance of "tilefade 1" to "tilefade 0". Or better yet look for every tilefade that is > 1 and set it to 0.




tilefade? I will try, but I saw tilefade on edge tiles in several i think even vanilla tilles (city exterior iirc) and it didnt crashed.


               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Crashing tiles
« Reply #3 on: January 07, 2016, 03:19:06 am »


               

Is the foliage animated? If so, kill the animation.