Textures moved and renamed. All transfers totally operational. DM objects exporting now (after I tweaked the nwmax exporter to recognize disabled sanity checks). I'll then check some of these to see if adding smoothing groups looks better. I did the pumpkins and they look good if you just add a single smoothing group to the whole thing and DON'T weld verts. Adding both breaks it and makes it look different than in SCL. (Correction: setting to zero smoothing and no shadow, as well as an override ambient and diffuse, since all the textures have blue diffuse for some reason. Most of these crash the toolset. They'll need tweaked by hand for perfection, and I don't have time for that.)
So, due to the lack of welding, there are a lot of verts that seem redundant in the exports, inflating them somewhat. Compiled versions may not show this as much. Not sure, but I simply don't compile mine for various reasons. (Correction: I welded everything and reduced the vert count on larger objects by half.)
The 247 DM objects require 72 unique textures from SCL, which will be packed all in a single HAK for viewing.
I'm thinking to make a single module with three levers, so instead of making a copy of every single object in the new hak, I'll just cycle through them using levers representing the digit of the new object appearance. (Nope: Can't do that with script as far as I can see, without first making a blueprint for every single object, so I put one of each object in a 16x16 cityscape.)
Should be posted by tonight. If these go well, I'll finish up my cave extract packages maybe this week, between finishing packing for my move on friday/saturday.
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Edit: this is taking me much longer than expected. Most, if not all of the TGA files were not in a format that NWN/Toolset can view correctly. Once I batch converted those to a lower version, some of them had inverted masks, so I'm doing those by hand....
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It's up on the vault. Some more of the objects went invisible after I put the images in the hak file. I'll take a look at those when I get time, unless somebody beats me to it. I think I need to remove the alpha layer from those textures entirely. I think that layer must have been used for something other than alpha in the game.