Author Topic: Merricksdad's Middledark Tileset  (Read 7888 times)

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #180 on: May 23, 2016, 12:14:28 am »


               

I have not seen any files for the stuff that was supposed to be in the expansion, but I'm still looking for all the new stuff. I see a lot of unnamed files and resources.


 


Gracklstugh is all available. Chunks can be pulled from almost all of the meshes that are small enough to import. Those too large, I can probably shrink into multiple meshes and recombine after import.



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #181 on: May 23, 2016, 12:15:34 am »


               

OMG the expansion came out!?



               
               

               
            

Legacy_Ssythilac

  • Full Member
  • ***
  • Posts: 239
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #182 on: May 23, 2016, 01:28:59 am »


               

YES! ':lol:'



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #183 on: May 23, 2016, 02:18:45 pm »


               

Man, this expansion takes forever to load. I still haven't checked the stream folder for assets yet, but I like the new textures and shapes. Hope I can grab em, and that this long download time before playing isn't a sign of server-side assets from here on out.



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #184 on: May 23, 2016, 06:04:15 pm »


               

That was the shortest expansion I have ever played, but I really like the new graphical content. Locating it now....



               
               

               
            

Legacy_Ssythilac

  • Full Member
  • ***
  • Posts: 239
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #185 on: May 23, 2016, 09:46:31 pm »


               

Ey, you finished it?? I have played the expansión briefly, but I haven`t enough time to dig in it... I am still in Mantol-Derith, not going anywhere.. But this "advanced-weird-commercial-outpost" looked really good! '<img'>



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #186 on: May 23, 2016, 09:55:57 pm »


               

It was released unfinished. I don't want to spoil it, but 9/10's of the named characters in Mantol-Derith never get used, unless they put more work into it. It's basically 2 main quests in town, and one outside of it, and then the credits roll.



               
               

               
            

Legacy_Ssythilac

  • Full Member
  • ***
  • Posts: 239
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #187 on: May 23, 2016, 10:33:32 pm »


               

Damn! That is monstrously short! ':pinched:'


               
               

               
            

Legacy_kamal_

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #188 on: May 23, 2016, 10:47:23 pm »


               


Damn! That is monstrously short! ':pinched:'




The dev closed up shop when it was apparently near beta, they shipped off what they had to the publisher, who finished up what they had received, probably on their own dime, and got it out the door.


 


Back on topic: I want to see some of these extracted assets!


               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #189 on: May 23, 2016, 11:15:21 pm »


               

Working on it. I had to shorten the lists by putting them in folders based on what asset file they came out of. This also told me that multiple textures and models have the same name, but exist in different asset files. Which then means that there are 10s of thousands of files to play with. '<img'> 47,158 files so far, from 33 asset kits. Granted, about 1/4 of those are textures, and some of the files are fully duplicated from pack to pack. Just got to weed through them all systematically.


 


Anyway, I did find the "middledark" and "lava caves" files. The rest of the new content seems to be inaccessible in dungeon crawl, but I'll eventually find it in the assets. Probably got dumped in some horribly named, or shared asset file.


 


I can confirm that lava caves and middledark are both mods for the drow caves/bandit caves areas. They also added two more larger tile groups to the cave kits. One is called pretzel, and it has a x shape in a rectangle. You can cross the room in the middle of the x, or traverse the edges. Interesting room, but I can't seem to get it to randomly pop up EVER in the dungeon crawl. It appears to be a 6x6 NWN sized room. Another room is a long tunnel on a diagonal, with two door slots at each end. Kinda like an X stretched way out >------< on a 6x6 NWN sized room, called "skull". I also see some "balcony" rooms, which are 3x6, with the top half of the room up a level higher than the bottom half. These too do not show up randomly in the dungeon crawl for me. Other shapes include "tadpole" 3x6, and "choke" 12x12, and some corner "stairs" rooms.


Here's a few samples of the stuff I've pulled out of just the underdark descent and drow caves so far (244 unique mesh groups):


 


0MfCboA.pngPIathRm.png



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #190 on: May 23, 2016, 11:19:36 pm »


               

I find that the scale of drow characters exported from the game is almost exactly 2m. That makes the large adamantine gates 4m tall, and the giant green mushrooms in the underdark descent 13-14m tall.



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #191 on: May 25, 2016, 02:12:30 am »


               

Starting to get really slow as I run into hundreds of duplicates each packed into every single file. At least I can start to assume by name that something is a copy now.



               
               

               
            

Legacy_Ssythilac

  • Full Member
  • ***
  • Posts: 239
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #192 on: May 25, 2016, 04:47:20 am »


               

Wow! So much posibilities with all of those things converted as NWN placeables... I am beginning to salivate like a hungry jackal.



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #193 on: May 26, 2016, 02:15:02 pm »


               

Starting to run into a ton of files over 1 meg. GMAX can't seem to load files over 800k using nwmax model import. I may have to start writing some code to split the meshes into useful parts. This might be something I have time for next week, but not this week. I'm getting unexpected, and unrecorded visits to my home by building inspectors who do not announce their presence, and for violations of permits I don't need under those ordinances. I think my neighbor and his "friends" are messing with me, but he's in for some sad information: I'm going to be working on "loud" projects on my house all summer. He's going to have to get used to it, or rent somewhere else.



               
               

               
            

Legacy_3RavensMore

  • Hero Member
  • *****
  • Posts: 1153
  • Karma: +0/-0
Merricksdad's Middledark Tileset
« Reply #194 on: May 26, 2016, 04:18:57 pm »


               


I think my neighbor and his "friends" are messing with me, but he's in for some sad information: I'm going to be working on "loud" projects on my house all summer. He's going to have to get used to it, or rent somewhere else.




 


When my wife and I lived in town, my neighbors just loved it when we used to cut up firewood with an insanely loud chainsaw.  When we replaced a 105' badly cracked concrete driveway we had the idea that we could save some money by renting a jackhammer and doing most of the work ourselves.  We leaned a couple of things doing that.  1) Running a jackhammer is surprisingly fun--well for the first 50' of driveway or so.  2) Running a jackhammer will not make your neighbors like you.  3) The sight of two women loading concrete into a pickup and running a jackhammer attracts a surprising number of comments.  4) For the amount of money we saved it wasn't worth it beyond the satisfaction of doing most of the job ourselves.  5) There is no way in hell we'd ever do something like that again.