i'm putting together a hak file to be used with a networked module and i'd like to keep the hak size as small as possible. obviously the rules w/regard to pw's / networked mods are different to standalone single-player mods, and i'd like to know what i can leave out of the hak w/o causing problems w/the game. my guess is :
.2da 2da's required
.dds textures required
.mdl models required
.ncs compiled scripts not required
.nss script sources not required
.plt textures required
.set tileset definitions required
.tga textures required
.ut* blueprints not required
.wav audio required
.wok walkmeshes required
is that correct ?
did i miss any ?
can any of these be omitted from the hak w/o causing problems ?
thanks !