i'm learning about walkmeshes. i'd like to arrive at some sort of a tileset where a pc can walk into the water or a placeable can be placed on [i.e., in] the water, using [for example] the watery tiles in the tcn01 city tileset. disclaimer - i know nothing more about tilesets and walkmeshes than what i've been able to discover in the last day or two, so... yeah, right newb here. lol
i've learned that each face in a walkmesh has a numeric identifier that indicates whether or not that part of the mesh is walkable, and if so, what sort of sound should be generated. i found this article that mentions that faces having the identifier 17, for example, should not be walkable.
i exported a few of the watery tiles in tileset tcn01 using nwnviewer and looked at them with a text editor. daunting... although to be fair, i think i've figured out that the format under the 'faces' section must control walkability ; here i see sets of 4-tuples, and it seems that the 4th number in each tuple is the numeric identifier controlling the surface type. so here i go with some naïve questions :
- is my assumption correct ?
- would it be enough to replace the occurrences of '17' in these .wok tiles with, for example, '6' ?
- would this be advisable from a systems standpoint ? [i.e., would any side-effects i introduce by doing this prove i really am i getting in 'over my head'... ]
- if this seems like a reasonable approach, can anyone recommend a tool that would help me do this ? i think going about it in a text editor will take a lot of time.
thanks much for your insights.