Author Topic: A Desert City Tileset (Dark Sun City of Tyr)  (Read 1059 times)

Legacy_Tonden_Ockay

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A Desert City Tileset (Dark Sun City of Tyr)
« on: December 02, 2015, 03:14:13 pm »


               

Hi all


 


A friend of mine in real life asked if I could help him remake the city of Tyr from Dark Sun using NWN. He would like it to look as close as possible but he understands that there are limits. Any way here are some picks of what the city looks like


 


8281715.jpg?768


 


94672_s0.jpg


 


 


 


 


shadow-square.jpg


 


Grand-Gate.jpg


 


2dhyxeh.jpg


 


 


 


 


 


 


 


Now we all know that I haven't learned how to build a tileset yet so I has trying to find out that would fit what I need.


 


I was looking at Chandigar's Aztec Exteriors v1.1 + Exteriors Redux v1,23


 


1114981452fullres.jpg


 


So how hard would it be


 


1. change the grass tiles to desert.


2. Change the wall gate from having pillars to a large opening to something like the pic below


Grand-Gate.jpg


 


I would also need an arena and a large tower.


 


 


So give it to me straight how much work am I looking at and how hard would it be for me to do all this? How long would it take for me to make these changes?


               
               

               
            

Legacy_Tarot Redhand

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #1 on: December 02, 2015, 04:03:43 pm »


               

Use the city stuff from the aztec exterior and use 1 or more tilesets for the rest of it. A good example would be the ctp Babylon tileset, but there are a lot of desert tilesets out there. Just do a search on the vault for "desert" (hint scroll down to tilesets).


 


TR



               
               

               
            

Legacy_Shemsu-Heru

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #2 on: December 02, 2015, 04:13:02 pm »


               

I don't know too much about tilesets so I can't help you too much. But if you are skilled with tileset, you could combine elements from different tilesets into a new one, make retextures, etc. But if yo want to be quite accurate, you'll need to make some new models. that could take some time.


Also, instead of make tileset models, you could make placeables, they are easy to make, but don't appear in the mini map....


This tilesets could be interesting for you, in addition to the aztec one that you already have mentioned:


 


Arena Tileset by Helvene


http://neverwinterva...t/arena-tileset


 


1145833315fullres.jpg


 


Arabian Nights by Zwerkules


http://neverwinterva.../arabian-nights


 


arabcity11.jpg


 


 


BTW: I would love to see a tileset of the city of Tyr....



               
               

               
            

Legacy_Tonden_Ockay

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #3 on: December 02, 2015, 05:04:50 pm »


               

I love the textures and house/building in shttp://neverwinterva.../arabian-nights by Zwerkules


I like all the different house/building options in ctp Babylon tileset by CPT_Team so I could make all the different areas of Tyr rich, common, poor, ruins, and so on.


I think the pyramids (how big I could make them) and walls (the look like they could be tall enough may be) from Aztec Exteriors v1.1 + Exteriors Redux v1,23 by Chandigar would work nicely for the City of Tyr.


 


This sounds like a lot of work that I don't know if I could do not not. But I would still need an arena and a great tower.


               
               

               
            

Legacy_Tonden_Ockay

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #4 on: December 02, 2015, 05:20:09 pm »


               

Or the high castle from TNO would really would nice for high walls. you can walk on them and everything. They would only need a large door opening in them something like this.


Grand-Gate.jpg


 


I believe it was large enough for a caravan to go through if I remember correctly.


 


mekillot.png


 


I don't think that they parked these things outside the city I do believe that they went inside the city gates.



               
               

               
            

Legacy_Tonden_Ockay

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #5 on: December 02, 2015, 05:30:48 pm »


               

Wasn't their a reskin of the Castle City Rural Exterior making it desert? I thought I seen one done years a go.


               
               

               
            

Legacy_MerricksDad

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #6 on: December 02, 2015, 05:34:28 pm »


               

A combination of the arabian nights set and some more tiles pulled from dungeon siege 1's desert town would be a great representation of at least a good portion of that city. Someone would have to construct the exceptionally plain tower and pyramid though. But with the low poly nature of those, it would be left almost entirely up to a good texture set.



               
               

               
            

Legacy_Shemsu-Heru

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #7 on: December 02, 2015, 06:08:56 pm »


               


Wasn't their a reskin of the Castle City Rural Exterior making it desert? I thought I seen one done years a go.




 


TNO03 Tileset (Crusade) by PC Maniac:


http://neverwinterva...tileset-crusade


               
               

               
            

Legacy_Tonden_Ockay

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #8 on: December 02, 2015, 06:18:16 pm »


               

Thanks Shemsu-Heru that was the one I was looking for.


               
               

               
            

Legacy_Tonden_Ockay

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #9 on: December 02, 2015, 06:59:28 pm »


               

" MerricksDad " I was only able to find one screenshot of Dungeon Sega 1 desert town and it looks like it could work for parts of the city from what I could see.


 


 


 


 


I was looking around on the vault and took a look at CCS (City/Castle Construction Set) buy Stilgar and I think the walls and arena from this set could work for the City of Tyr. 


 


1115244119fullres.jpg


 


1115244813fullres.jpg


 


How hard would it be to merge CCS with another tileset? I believe that I could retexture them to match a desert tileset with little to no problem.



               
               

               
            

Legacy_OldTimeRadio

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #10 on: December 02, 2015, 11:41:45 pm »


               

Just because, did a mostly scale-accurate mockup real quick to see what that would look like.  That Golden Tower is a beast.  You almost have to be on the other side of a 32x32 area (where the green X is) just to see it all:


 


PxrTC7Z.jpg


YQ3gEis.jpg



               
               

               
            

Legacy_Tonden_Ockay

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #11 on: December 03, 2015, 01:11:49 am »


               

Nice OldTimeRadio I like it.


 


I guess it could be like 75% to scale or so.


 


Anyway I would take any thing you make even something as quick what you just did for a placeable Golden Tower, because as it stands now I have nothing '<img'>. After all since it would be a placeable it could always be upgraded later.


               
               

               
            

Legacy_MerricksDad

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #12 on: December 03, 2015, 03:45:22 am »


               

"dungeon siege droog"


 


http://media.moddb.c...3/2283/7119.jpg


http://i.ytimg.com/v...xresdefault.jpg


http://gamebanshee.c...roogvillage.jpg


http://www.ds.lordtr...maps/droog2.jpg


 


"quillrabe"


 


http://vignette3.wik...=20150927151207


https://encrypted-tb...5fZOfNezlTxuhl_



 


 


definitely watch this one!



               
               

               
            

Legacy_Empyre65

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #13 on: December 03, 2015, 04:25:55 am »


               

This should come in handy, too. (Wow, it has already been two years!):


http://forum.bioware...-2013-dark-sun/



               
               

               
            

Legacy_OldTimeRadio

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A Desert City Tileset (Dark Sun City of Tyr)
« Reply #14 on: December 03, 2015, 06:06:22 am »


               

@Tonden_Ockay - Here you go!  I hope your friend gets some use out of it.  Scaled down to about 75% of what it was with a little more refinement.  This should at least be a decent starting point...

X5ucmna.png

Care and feeding: Appearance 847, "Dark Sun: Golden Tower of Tyr".  The model base is offset by about 9 tiles because it's not really meant to be in the center of an area but on and edge, instead.  You'll see what I mean when you place it.  Laying a "wall" terrain on the Desert tile set seems to work pretty well to cordon it off.  Also, this should always be set to static, obviously.  If you don't set it to static, a little phone will ring on my desk and I'll know.


 


Otherwise, if you have any quick modifications you'd like me to make (like changing where the model is in relation to the model base), let me know pretty quick (my override folder is like Grand Central Station) with a PM and I'll change it for you.


 


BTW, the "pro" way to do something like this would have probably been to do it as as a "forced perspective facade", maybe even using some of the original reference art.  I was just a little too lazy to mix and match 2D and 3D and I couldn't be sure it wouldn't be viewed from higher-up in game.