Some of you have noticed I put up an animation-based project on the vault here. If you have questions or comments for additional resources, feel free to post them below.
I'm primarily building this for fun. About a year ago I had announced that I had the animations in progress, but I never put them out, along with quite a few other character animations. I got swept up in my want to finish at least one tileset this year, and I think I can still do that.
The vault listing has an updated list of what will still go in this project, but I'm certainly open to suggestions.
One thing I would like to change about them is that they have no connectivity from the get-up animations to the fall-down animations. When you kill my skeletons, they tend to change positions as they finish their fall to the ground, or otherwise just before they disappear after dying.
What I need to do is merge the start frame for the get-up with the end frame for the related fall-down animations. Hopefully that will help, but I don't already have those animations finished, like I do with the others, so it may take some time to finish those. I'll put that on a back burner for now.
In the near future, I should be able to get the rest of these skeleton animations fitted to OC skeletons so we can use them all shortly. I think I'm about half done with the ones I already have, and then there are about a third more that I don't have animations for yet which I want to have. It's all in the vault listing so far.
Let me know what you think, and what I can improve. Especially if you have alternative uses for the animations I use, or better ways of scripting in dead-appearing, or placeable creatures which spawn real creatures without fading in/out.