OK, I'm fairly interested here...
Summer, winter, good, fine, great... nice, but normal... I don't do normal.
For some time I've been wondering precisely how to depict the "Time of Sundering" in Demoness Tales. You know, Ultimate Apocalypse sort of thing, everything in sight gets obliterated into tiny pieces.
I can do a lot with assorted post-apocalyptic, ruined Tilesets and Placeables that I'm hitting with bricks, but the actual cataclysm itself has been irritatingly elusive... But now I'm thinking if I can create shattered and blasted versions of all the castles, houses, towers, trees, etc in a Tileset that can be switched in by a script to replace the normal geometry, along with hideously destroyed textures for the ground etc, plus a couple of additional scripts for throwing up some ludicrously huge PHoD VFX around the PC whilst the switch occurs, then in theory, the actual moment of Sundering CAN occur on-screen, with appropriate Official Apocalypse sound effects TM (instead of just scripting a teleport to a destroyomized Area and rubbishly pretending it's the same place two seconds later).
Oh joy! I can blow up the world!
(Fetches new, extra-large brick and investigates the concept...)