Thank you for the very helpful replies guys. '>
I'm not quite sure what is meant by a "GoG" version of NwN.
As I don't have this version installed, (nor a critical rebuild I don't think) just out of curiosity, would it be okay to ask what that is please?
The version of NwN I do have installed however, is the "deluxe edition" which I've had for a while now.
I'm actually quite surprised that it still works with Windows 7 too, as it's already quite an old game. (I don't know how old though)
I wish I knew what makes it work still in this way.
After one of the above replies, I also noted my "ovverride folder" of my nwn installation, and I do actually have some files in there, but they are mostly .tga files, (one of which is an override of a castle reskin which I downloaded from the neverwinter vault, and the others are .tga files of some bioware original load screens) none of which I very much doubt have any conflicts with anything regarding any npc creatures in the game at all.
As stated above, it does seem I'm not the only one reporting this issue, but my installation of NwN does appear to be slightly different to Malagant's, and it obviously appears that altering anything withe the override..... or not, doesn't appear to fix this issue for either of us.
So again, as has been stated, it does sound like it has to be an issue within the CEP haks somewhere. (a missing texture file or some such perhaps)
On another note - I have downloaded and tried out the original "ash zombies" demo mod and hak that MerricksDad has created and linked to.
I had a look at it to see if I still got the same problem or not. Well, it appears, that fortunately, these ones look absolutely fine for me, and I do not have any weird missing textures or effects like I did with the ones in the CEP. (very glad to know it's not my system creating the issue then)
So again, it definitely sounds like an issue in the CEP somewhere. (a missing file?)
I did actually have to change the current hak name of the ash zombies demo mod, as it appeared the demo had originally used a hak with a slightly different name to what the current one is, otherwise I couldn't have opened the demo in my game's toolset.
Not sure why the name was changed there. But it's only a demo. So not too much to worry about.
I'm only curious here really.
Last of all, I'd just like to say that I really like the ice golems made by you (MerricksDad) too. '>
I've never seen anything like them. They're a little crazy looking, and also menacing, as are the ash zombies.
They're really cool, definitely not something I'd like to meet on a dark night. '>
I also love the plain little ice man creature thing you threw in there too.
It looks more friendly than those icy monsters. I could imagine him tagging along as a nice friendly henchman, or a creature to add friendly conversations with in a story of some form. '>
Anyway, for now, I'm glad to know this is a known issue, and hopefully some day, in some way or other, it may be rectified.