Hellishly busy this month with the long overdue overhaul of my entire collection of life-size monsters, repaints, repairs, etc. With over 120 of them, it's taking time...
But, short of time as I am, I couldn't ignore my old friend Tarot's call for piles of tripe without heaving a pile of tripe at him. So I made a Midden. But, being me, I couldn't just make an ordinary village midden, could I? Oh no. It has to be a seething Spleen Midden! With bits on.
Perhaps the least worthwhile thing I've exported from Gmax of late - aside from those stinking penguins - this is just the thing to enliven the dank, filthy cave lair of the less hygienic PHoD Spleen Creatures, this finely hand-crafted, festering pile of very nasty stuff indeed comes lavishly adorned with the severed heads of horses, bears, humans, oxen and puma, along with assorted bones, mutilated, half-eaten carcasses and some nasty little pustular blobs - we're not too sure what they are and have no inclination to find out.
There's also a sword and shield mouldering away - presumably discovered to be semi-indigestible by whatever Spleen Creature ate their owner... The shield's a bit too new looking, but I used a 1.69 shield texture rather than go adding yet another new texture JUST to paste a shield with murky gubbage. Most of the remains use standard BioWare textures, so I don't know what it might look like if you're using overrides for any of them, but as I said, I'm trying to avoid creating fifteen new textures just for a big pile of *insert applicable epithet here*.
The one notable new texture is the chundersomely unpleasant "glistening brown mass" that covers the pile itself. This was approached with extreme caution and confirmed by proper scientific tests to actually be glutinous mud before I hit it with a brick. You know, in case of splashes.