Author Topic: Custom Content Challenge: September 2015: Filth  (Read 2109 times)

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: September 2015: Filth
« Reply #60 on: September 21, 2015, 03:19:23 am »


               

Hellishly busy this month with the long overdue overhaul of my entire collection of life-size monsters, repaints, repairs, etc. With over 120 of them, it's taking time...


 


But, short of time as I am, I couldn't ignore my old friend Tarot's call for piles of tripe without heaving a pile of tripe at him. So I made a Midden. But, being me, I couldn't just make an ordinary village midden, could I? Oh no. It has to be a seething Spleen Midden! With bits on.


Perhaps the least worthwhile thing I've exported from Gmax of late - aside from those stinking penguins - this is just the thing to enliven the dank, filthy cave lair of the less hygienic PHoD Spleen Creatures, this finely hand-crafted, festering pile of very nasty stuff indeed comes lavishly adorned with the severed heads of horses, bears, humans, oxen and puma, along with assorted bones, mutilated, half-eaten carcasses and some nasty little pustular blobs - we're not too sure what they are and have no inclination to find out.


Midden.jpg


There's also a sword and shield mouldering away - presumably discovered to be semi-indigestible by whatever Spleen Creature ate their owner... The shield's a bit too new looking, but I used a 1.69 shield texture rather than go adding yet another new texture JUST to paste a shield with murky gubbage. Most of the remains use standard BioWare textures, so I don't know what it might look like if you're using overrides for any of them, but as I said, I'm trying to avoid creating fifteen new textures just for a big pile of *insert applicable epithet here*.


The one notable new texture is the chundersomely unpleasant "glistening brown mass" that covers the pile itself. This was approached with extreme caution and confirmed by proper scientific tests to actually be glutinous mud before I hit it with a brick. You know, in case of splashes.



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: September 2015: Filth
« Reply #61 on: September 21, 2015, 03:48:40 am »


               

That'd be just the thing for an ogre cave; enough fetid remains to keep an entire clan of hungry goblins busy for a month.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: September 2015: Filth
« Reply #62 on: September 21, 2015, 03:54:05 am »


               

Probably work for Dragons too - unclean ones anyway - or anything else large and carnivorous... Or maybe just out behind the run-down tavern in a village full of cursed cannibal backwoods hill folk (a bit like our nearest neighbours)...


 


Multi-Purpose Shite.


Tch, what will they think of next?



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #63 on: September 21, 2015, 11:03:46 am »


               

Thanks for that. And here was I thinking it was something to do with yet another failure for a wannabe Godfather... They tried the old horses head gambit and when that didn't work...  '<img'>


 


P.S. While I can see the midden I can't see any boiled intestines (aka tripe) ':whistle:'


 


TR



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: September 2015: Filth
« Reply #64 on: September 22, 2015, 12:17:23 am »


               

I was saying tripe to avoid saying shite, but apparently you're allowed to say shite.


(Pronounced "shy...", possibly a bit less shocking than taking the "e" off.



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #65 on: September 22, 2015, 03:57:23 pm »


               

I have made 35 additional models. Now the splats (both poo and slime) come in 2 flavours (is that a bad choice of word or what?) - wall and floor. While no additional textures are used this brings the total number of placeables from me this month up to 77. As I have just installed "Borderlands 2", I think that is probably all I am going to make this month. I will still be looking in on these boards, just not making stuff.


 


TR



               
               

               
            

Legacy_Grymlorde

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Custom Content Challenge: September 2015: Filth
« Reply #66 on: September 23, 2015, 12:09:39 am »


               


There's also a sword and shield mouldering away - presumably discovered to be semi-indigestible by whatever Spleen Creature ate their owner... The shield's a bit too new looking, but I used a 1.69 shield texture rather than go adding yet another new texture JUST to paste a shield with murky gubbage.




 


Perhaps the 1.69 green shield might be better? That shield (and the red one) have more of a used look to them, I think. And the green color might perhaps better contribute to the nauseating ambiance. . .


               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #67 on: September 23, 2015, 08:34:14 pm »


               

<Note to AD - this is not a submission as these are not working in game>


 


As an adjunct to this month's ccc I have made a set of 14 (semi?) textures. Like the 7 textures I have made into "dummy" placeables for this ccc, these are also intended to be combined with a base texture. This set is designed to add a rust/grunge/dirty vibe to the base texture. The textures are each 512 x 512 pixels in size. Below is a composite image of all of them in a miniaturised form.


 


allrust.png


 


This set is available here.


 


TR



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: September 2015: Filth
« Reply #68 on: September 26, 2015, 03:29:07 pm »


               

I need some assistance. Could somebody take my filth placeables and put them in with their own placeables, making it easier for AD and whoever else packages this to deal with them? I have some stuff to take care of this weekend, and probably won't get them in on time otherwise.


 


Even if nobody can do that for me right now, here is a hak file containing what I did create so far. If it doesn't get added to the CCC package, I can always release it separately later, no biggie.


 


https://www.dropbox....ept2015.7z?dl=0


 


Gotta run



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #69 on: September 26, 2015, 04:51:39 pm »


               

So come October 1st AD receives 50 piles of MD poop from 50 different poople people...  '<img'>


 


Don't worry, I'll send it.


 


TR



               
               

               
            

Legacy_3RavensMore

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Custom Content Challenge: September 2015: Filth
« Reply #70 on: September 26, 2015, 04:58:39 pm »


               


So come October 1st AD receives 50 piles of MD poop from 50 different poople people...  '<img'>


 


Don't worry, I'll send it.


 


TR




 


Just don't turn them into projectiles. 


               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #71 on: September 26, 2015, 11:40:27 pm »


               

3RM, You wouldn't be trying to put ideas in my head would you?


 


TR



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #72 on: September 27, 2015, 01:48:43 am »


               

Looks like I thought wrong (see earlier post) - I have made some more placeables. For a start I have made another 14 Slime Splats for both wall and floor (i.e. +28 models). In the toolset they look like-


 


TSx1.gif


 


And in game


 


SlimeTest0.gif


 


Much earlier in this thread I made the suggestion that someone might like to make some slime trails. Well up to this point (i.e. only a few days from the end of the month) no one had, so... To put it another way I have made 26 slime trail placeables. I have taken the decision to only make ground based placeables as I figured that 10 meter high interior walls are rare NwN. Anyway here's a picture of all 26 in the toolset-


 


TSx2.gif


 


In game some of the smaller ones look like-


 


SlimeTest1.gif


 


While the bigger ones look like this


 


SlimeTest2.gif


 


And this


 


SlimeTest3.gif


 


If the colouration doesn't suit, feel free to edit the textures when you get your hands on them. Also you are free to mine any of the textures for combining with your own work.


 


I do have one question though. Is it possible to make the coloured parts of the texture look wet (i.e. more slimy) bearing in mind that all 131 placeables use the alpha channel?


 


Anyway, I hope you like and have a possible use for them.


 


TR



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: September 2015: Filth
« Reply #73 on: September 27, 2015, 03:33:37 am »


               

I'm tied up with other stuff and so shall have no time for further nasty dollops... I think I'm quite glad about that.


 


Thus I have sent in the Spleen Midden...


And I cannot help but muse that there's something bordering upon the criminally futile to be using all this international digital communications technology developed over decades by thousands of scientists and technicians merely in order to send a fake pile of shite to someone...



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #74 on: September 29, 2015, 04:43:50 pm »


               

Have just this minute sent both MD's and My submissions in. I sent them attached to separate emails in order to avoid any confusion.


 


TR