Author Topic: Custom Content Challenge: September 2015: Filth  (Read 2102 times)

Legacy_NWN_baba yaga

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Custom Content Challenge: September 2015: Filth
« Reply #30 on: September 07, 2015, 07:32:41 pm »


               

here´s a filthy rhyme...


 


"oh lord eh hürzni de hatzni hörttt ihr mich sagen, bim bam bule....dik isn ehm öhmjek ne nix wit urzne"!



               
               

               
            

Legacy_Asymmetric

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Custom Content Challenge: September 2015: Filth
« Reply #31 on: September 07, 2015, 07:44:16 pm »


               


here´s a filthy rhyme...


 


"oh lord eh hürzni de hatzni hörttt ihr mich sagen, bim bam bule....dik isn ehm öhmjek ne nix wit urzne"!




Ich versteh kein Wort '<img'>


               
               

               
            

Legacy_The Mad Poet

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Custom Content Challenge: September 2015: Filth
« Reply #32 on: September 08, 2015, 02:45:05 am »


               

Was doing some cheap floor tile garbage pieces... came across this problem. Anyone know how to remove the light reflection?


 


3y2VLFV.jpg



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: September 2015: Filth
« Reply #33 on: September 08, 2015, 05:48:02 am »


               


Was doing some cheap floor tile garbage pieces... came across this problem. Anyone know how to remove the light reflection?




1. Save it as a 24-bit tga or otherwise remove the alpha channel (if you want just a solid texture)


or


2. Modify the "reflection" column in placeables.2da to change "default" to "****" (if you want transparency instead of shininess)



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: September 2015: Filth
« Reply #34 on: September 08, 2015, 12:33:18 pm »


               


1. Save it as a 24-bit tga or otherwise remove the alpha channel (if you want just a solid texture)


or


2. Modify the "reflection" column in placeables.2da to change "default" to "****" (if you want transparency instead of shininess)




And make sure you have not set an opacity value on the mesh to less than 100% before exporting it. Alternately, an opacity value less than 100% on the texture itself in GMAX with no override material box checked will do the same. Been there, done that.



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: September 2015: Filth
« Reply #35 on: September 09, 2015, 12:40:50 am »


               

Another suggestion. How about a re-skin (or 2 or more) to change the dry wagon tracks(rural)/cobbles(city exterior) to being muddy. How muddy? Have a look at an ancient John Wayne movie called "North to Alaska" (particularly a certain fist fight scene).


 


<Edit>


 


Here's a link to the trailer for the movie where you can see the mud I am referring to.


 


TR



               
               

               
            

Legacy_The Mad Poet

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Custom Content Challenge: September 2015: Filth
« Reply #36 on: September 09, 2015, 01:22:37 am »


               

YaRoiJJ.jpg


 


Texture fixed, thanks people. Covers 1 full tile square for ease of placement. Going to make some smaller mound meshes so that they can be added here and there to create chunks and piles of garbage. Should make a pretty convincing garbage dump when done.



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: September 2015: Filth
« Reply #37 on: September 10, 2015, 11:02:06 pm »


               

What do you suppose a Drow sewer system looks like?



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: September 2015: Filth
« Reply #38 on: September 10, 2015, 11:06:46 pm »


               

A cave full of kobolds and goblins



               
               

               
            

Legacy_The Mad Poet

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Custom Content Challenge: September 2015: Filth
« Reply #39 on: September 11, 2015, 03:29:28 am »


               

Drow poop is white. Opposite of elves. Obviously it is the only thing in their society that looks holy.



               
               

               
            

Legacy_3RavensMore

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Custom Content Challenge: September 2015: Filth
« Reply #40 on: September 11, 2015, 04:06:07 am »


               


Drow poop is white. Opposite of elves. Obviously it is the only thing in their society that looks holy.




 


White?  WHITE?  That's a myth I tell you!  A nasty rumor!  Our crap is just like other elves and...umm...wait, did I just out myself?  Never mind.  Nothing here to see...


               
               

               
            

Legacy_Mecheon

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Custom Content Challenge: September 2015: Filth
« Reply #41 on: September 11, 2015, 08:58:37 am »


               

Drow poop is thrown outside of the walls where Myconids steal it away, along with any corpses or the like, to feed their mushroom communities.


 


... I wonder if I could spin a Gas Spore into this somehow. Hmmm...



               
               

               
            

Legacy_rjshae

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Custom Content Challenge: September 2015: Filth
« Reply #42 on: September 11, 2015, 09:03:29 pm »


               

I was thinking perhaps they have some type of spider tunnels where driders would attach sacks of spunk silk to the undersides of the elegant but eeevilll drow privies. (Briefly imagining a creepy drow privy made of black marble inlaid with a silver web pattern...) The driders can then drag the bulging sacks of snowy drow dung to the dumpster, whether it be the goblin kitchens or outside the city walls. Maybe the drow gently wipe their bums with brushes made of woven elf hair?


               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: September 2015: Filth
« Reply #43 on: September 11, 2015, 09:29:52 pm »


               

If you do some research on night soil, you should be able to fashion some really interesting (or not so much) night activity with commercial purpose, especially in a drow city which would definitely have somebody specializing in resource management, right down to the dung level. Myconids cannot live on Rothe dung alone.



               
               

               
            

Legacy_Proleric

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Custom Content Challenge: September 2015: Filth
« Reply #44 on: September 13, 2015, 05:52:29 pm »


               

How about some grime VFX?

 

I find that VFX_DUR_PETRIFY makes some placeables look frost-encrusted in winter areas. How about something similar for dirt or slime? ...


Sadly, I read that these are hard-coded, so not possible to make new ones for SP, though NWN-CX has done something like this I believe?